Reaver (Academy Supplement)

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Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: Light armor, shields
Weapons: Martial Weapons
Tools: Woodcarver's tools
Saving Throws: Strength, Wisdom
Skills: Choose two from Athletics, Intimidation, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • two shortswords
  • leather armor
  • If you are using starting wealth, you have 400gp in funds.

Table: The

Level Proficiency
Bonus
Features
1st +2
2nd +2 Talent: Reaver
3rd +2
4th +2 Ability Score Improvement, Talent: Reaver
5th +3
6th +3 Talent: Reaver
7th +3
8th +3 Ability Score Improvement, Talent: Reaver
9th +4
10th +4 Talent: Reaver
11th +4
12th +4 Ability Score Improvement, Talent: Reaver
13th +5
14th +5 Talent: Reaver
15th +5
16th +5 Ability Score Improvement, Talent: Reaver
17th +6
18th +6 Talent: Reaver
19th +6 Ability Score Improvement
20th +6 Talent: Reaver


Talent: Reaver[edit]

Caption text
Name Effect Restrictions Notes
Flame-Blood Pact When dealing damage, can sacrifice up to 5 Hit Points to deal up to 10 extra damage as Flame damage. Deal 15% more Flame damage - Unlocked at Lvl. 2
Demonic Knowledge Increase Spirit Level to Medium - Unlocked at Lvl. 4
Life-Drain Heal 1/4 of damage dealt to creatures upon hit Cannot trigger when dealing any non-Flame Elemental damage Unlocked at Lvl. 6
Devilish Grin +10 Charisma -5 Dexterity Unlocked at Lvl. 8
Sigil of Inferno Convert all damage to Flame damage Take 2 damage upon attacking Unlocked at Lvl. 10
Flame-Blood Pact+ When dealing damage, can sacrifice up to 10 Hit Points to deal up to 20 extra damage as Flame damage. Deal 30% more Flame damage - Unlocked at Lvl. 12
Demonic Knowledge+ Increase Spirit Level to High - Unlocked at Lvl. 14
Life-Drain+ Heal 3/4 of damage dealt to creatures upon hit Cannot trigger when dealing any non-Flame Elemental damage Unlocked at Lvl. 16
Devilish Grin+ +20 Charisma -10 Dexterity Unlocked at Lvl. 18
Sigil of Damnation Deal 20% more damage, and gain +10 STR, CON, DEX, INT, WIS, and CHA Cannot heal outside of combat Unlocked at Lvl. 20

Features[edit]


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