Reaver (Academy Supplement)
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Class Features
As a you gain the following class features.
- Hit Points
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st
- Proficiencies
Armor: Light armor, shields
Weapons: Martial Weapons
Tools: Woodcarver's tools
Saving Throws: Strength, Wisdom
Skills: Choose two from Athletics, Intimidation, Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- two shortswords
- leather armor
- If you are using starting wealth, you have 400gp in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | — |
2nd | +2 | Talent: Reaver |
3rd | +2 | — |
4th | +2 | Ability Score Improvement, Talent: Reaver |
5th | +3 | — |
6th | +3 | Talent: Reaver |
7th | +3 | — |
8th | +3 | Ability Score Improvement, Talent: Reaver |
9th | +4 | — |
10th | +4 | Talent: Reaver |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Talent: Reaver |
13th | +5 | — |
14th | +5 | Talent: Reaver |
15th | +5 | — |
16th | +5 | Ability Score Improvement, Talent: Reaver |
17th | +6 | — |
18th | +6 | Talent: Reaver |
19th | +6 | Ability Score Improvement |
20th | +6 | Talent: Reaver |
Talent: Reaver[edit]
Name | Effect | Restrictions | Notes |
---|---|---|---|
Flame-Blood Pact | When dealing damage, can sacrifice up to 5 Hit Points to deal up to 10 extra damage as Flame damage. Deal 15% more Flame damage | - | Unlocked at Lvl. 2 |
Demonic Knowledge | Increase Spirit Level to Medium | - | Unlocked at Lvl. 4 |
Life-Drain | Heal 1/4 of damage dealt to creatures upon hit | Cannot trigger when dealing any non-Flame Elemental damage | Unlocked at Lvl. 6 |
Devilish Grin | +10 Charisma | -5 Dexterity | Unlocked at Lvl. 8 |
Sigil of Inferno | Convert all damage to Flame damage | Take 2 damage upon attacking | Unlocked at Lvl. 10 |
Flame-Blood Pact+ | When dealing damage, can sacrifice up to 10 Hit Points to deal up to 20 extra damage as Flame damage. Deal 30% more Flame damage | - | Unlocked at Lvl. 12 |
Demonic Knowledge+ | Increase Spirit Level to High | - | Unlocked at Lvl. 14 |
Life-Drain+ | Heal 3/4 of damage dealt to creatures upon hit | Cannot trigger when dealing any non-Flame Elemental damage | Unlocked at Lvl. 16 |
Devilish Grin+ | +20 Charisma | -10 Dexterity | Unlocked at Lvl. 18 |
Sigil of Damnation | Deal 20% more damage, and gain +10 STR, CON, DEX, INT, WIS, and CHA | Cannot heal outside of combat | Unlocked at Lvl. 20 |
Features[edit]
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