Reaper Domain (5e Subclass)

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<Reaper Domain>[edit]

<Cleric> Subclass

Those who worship Kelemvor and due to his gift create balance to the souls passing to the after life and msut return all undead back to their plane.

Reaper Domain Spells Cleric Level Spells 1st

False Life, Wrathful Smite

3rd

 Magic Weapon, Levitate

5th Elemental Weapon, Conjure Barrage 7th

Dimension Door, Blight

9th

Banishing Smite, Contact Other Plan


Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with martial and smith's tools.

Reaper’s Scythe At 1st level, you gain the ability to create a magic piece of weaponry. At the end of a long rest, you can select a weapon you are proficient in. Until the end of your next long rest or until you die, the weapon acts as a non-magical item for the purposes of being used as a target or component with a spell you cast, the weapon adds your Wisdom modifier when you roll to hit or roll for damage. When the weapon is outside of a range of 30 feet from you it dissipates and is unusable until your next long rest. Once you use this feature, you can't use it again until you finish a long rest.

Channel Divinity: Soul Quake Starting at 2nd level, you can use your Channel Divinity to emit your soul outwards as energy. As an action, you can send out a shockwave 60 feet from you, enemy creatures within this range must succeed on a Wisdom saving throw or gain the incapacitated condition for 1 minute and take 3d6 psychic damage.

Scythe Adept Starting at 2nd level, you have managed to become quite skilled with your “Scythe”. you can attack twice, instead of once, whenever you take the Attack action on your turn. This feature can be used a number of times equal to your proficiency bonus. Once you expend all uses of this feature you must finish a short or long rest before you can use it again.

Judgment Magnitude Starting at 6th level, your mastery of the weapon you wield grants you special abilities: You gain resistance to necrotic damage. You can increase the attack range of your “Scythe” by up to 5 feet. At 10th level this becomes 10 feet.

Reaper Strike At 8th level, you gain the ability to infuse your weapon strikes with the very soul you wield. Once on each of your turns when you hit a creature with a weapon attack using your “Scythe”, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.


Unrelenting Collector At 17th level, your prowess at collection has reaped you these few benefits: When you make an attack action with your “Scythe” you can simultaneously cast a cantrip or spell with a casting time of 1 action, 1 bonus action, or 1 reaction for free. If you reduce a creature to 0 hit points using your “Scythe” you gain 2d4 temporary hit points for that turn.


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