Re:Goblin (5e Race)
Re:Goblin[edit]
Physical Description[edit]
Re:Goblins are small, green-skinned humanoids with sharp features and muscular builds. Their eyes are often a vibrant yellow or red, and they have pointed ears and teeth. Despite their small stature, they are deceptively strong and resilient, traits which are further enhanced through their unique ability to evolve by consuming the flesh of other creatures.
History[edit]
Re:Goblins originated from deep within forests and caves, living in tribal societies. Over time, some evolved beyond their primitive roots, becoming more civilized and integrating with other societies. Their history is marked by a struggle for survival and a relentless drive for self-improvement, often leading them to seek out stronger creatures to consume and evolve from.
Society[edit]
Re:Goblins live in small, close-knit communities that value strength and cunning. Leadership is often earned through displays of power and wisdom. While they can be ferocious warriors, they also possess a deep sense of camaraderie and loyalty to their kin. Their ability to evolve makes them highly adaptable, and they often serve as scouts, warriors, or even sages in larger societies.
Re:Goblin Names[edit]
Re:Goblin names are often guttural and harsh-sounding, reflecting their rugged lifestyle. Names are typically short, with many choosing to adopt new names upon significant evolutions.
Male: Rou, Grix, Tog, Var
Female: Gura, Lix, Zia, Kog
Re:Goblin Traits[edit]
Re:Goblins are small, resilient humanoids with the unique ability to evolve by consuming other creatures, gaining traits from their prey.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Goblins reach adulthood at age 8 and live up to 60 years, though their evolution abilities can extend this lifespan significantly.
Alignment. Re:Monster Goblins tend to be chaotic due to their wild nature, but can vary greatly in alignment depending on their experiences and evolutions.
Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Monster Evolution. You have the ability to evolve by consuming the flesh of creatures you defeat. After consuming a significant portion of a creature (GM’s discretion), you gain one trait from the list below that is related to the creature consumed. You can only have one trait at a time from this feature; gaining a new trait replaces the old one.
- **Tough Hide:** +1 to AC - **Keen Senses:** Advantage on Wisdom (Perception) checks - **Natural Weapon:** Gain a natural weapon that deals 1d6 damage - **Magic Resistance:** Advantage on saving throws against spells and other magical effects
Regeneration. Once per day, you can use a bonus action to regain hit points equal to your Constitution modifier + your level.
Versatile Combatant. You gain proficiency with one type of martial weapon of your choice and one type of artisan’s tools.
Languages. You can speak, read, and write Common and Goblin.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
3′ 0'' | ++2d4 | 40 lb. | × (×1d6) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a Re:Goblin character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
---|---|
1 | I am always looking for ways to improve myself. |
2 | I am fiercely loyal to my friends and allies. |
3 | I am always curious and eager to learn from new experiences. |
4 | I enjoy the thrill of the hunt and battle. |
5 | I am cautious and always plan my actions carefully. |
6 | I respect strength and despise weakness. |
7 | I am resourceful and can make use of almost anything. |
8 | I have a strong sense of justice and fairness. |
d6 | Ideal |
---|---|
1 | Strength. I believe that strength is the most important quality. (Any) |
2 | Survival. I will do whatever it takes to survive. (Chaotic) |
3 | Knowledge. Learning and evolving are the keys to success. (Neutral) |
4 | Loyalty. I am devoted to my friends and allies. (Good) |
5 | Justice. I believe in fairness and helping those in need. (Lawful) |
6 | Power. I seek to become the most powerful being. (Evil) |
d6 | Bond |
---|---|
1 | I will protect my tribe or community at all costs. |
2 | I owe a great debt to the person who helped me evolve. |
3 | I seek revenge on those who wronged me or my kin. |
4 | I am determined to prove my worth to my allies. |
5 | I am searching for a legendary creature to consume and evolve from. |
6 | I have a prized possession that I will protect with my life. |
d6 | Flaw |
---|---|
1 | I am quick to anger and can be very impulsive. |
2 | I can be very stubborn and refuse to admit when I am wrong. |
3 | I am overly competitive and must always be the best. |
4 | I have a tendency to hoard valuable items. |
5 | I am distrustful of strangers and new environments. |
6 | I can be very prideful and dislike showing weakness. |
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