Razorworm (5e Creature)

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Razorworm[edit]

Huge elemental, chaotic neutral


Armor Class 17 (natural armor)
Hit Points 112 (9d12 + 54)
Speed 20 ft., burrow 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 11 (+0) 22 (+6) 6 (-2) 10 (+0) 6 (-2)

Saving Throws Dex +3, Con +9, Cha +1
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed, prone
Senses tremorsense 200 ft. (blind beyond this radius), passive Perception 10
Languages understands Terran but can't speak
Challenge 7 (2,900 XP)


Tunneling. When using its burrowing speed, the razorworm leaves a 10-foot diameter hole where it travels through.

Magical Hunters. For the sake of seeing magical things (spellcasters, spells, magic items, or otherwise), the razorworm is treated as having a tremorsense of 600 feet.

Arcane Fluidity. Whenever a spell is cast within 60 feet of the razorworm, the caster must roll on the Wild Magic table when doing so.

ACTIONS

Violent Drilling. The razorworm moves up to its speed. While it moves, it can move through the spaces of other creatures, but it can't end the move in another creature's space. Whenever it enters another creature's space, it makes a Rush attack against them.

Rush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 7) piercing damage.


While the Far Realm used to be generally separate from most other planes, the eons spent with magic users dabbling into its horrid energies have allowed it to bleed into the material, and its surrounding planes.

The Razorworm is an example of this gone awry. Originally an elemental from the plane of earth, the species has been tainted alongside its environment. A long beast, covered in hard, jagged teeth, from front to back. They are no less excellent diggers than they were originally, but the gruesome element is not lost on onlookers

While they can be found on other planes, how they get there is a little different to others. Thanks to the aberrant energies that suffice their beings, sometimes spells go wrong when cast or targeted near them. Many a spellcaster trying to bring in a simple earth elemental has quickly been eviscerated by the worm that appears in its place. A cosmic irony, that the same people that caused them to exist are often slain by them.

Assisted by the Far Realm, they are particularly talented at hunting down magic, although most feuding wizards that attempt to use this to their benefit are commonly found in several pieces.


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