Razor Boar (3.5e Creature)

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Razor Boar
Size/Type: Large Magical Beast
Hit Dice: 15d10+45 (127 hp)
Initiative: +1
Speed: 50 ft.
Armor Class: 27 (-1 size, +1 Dex, +17 natural), touch 10, flat-footed 26
Base Attack/Grapple: +15/+27
Attack: Tusk slash +22 melee (1d8+8)
Full Attack: Tusk slash +22 (1d8+8) and 2 hooves +17 melee (1d4+4), or bite +22 melee (1d8+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trample 2d6+12, vorpal tusks
Special Qualities: Darkvision 60 ft., damage reduction 5/—, fast healing 10, low-light vision, scent, spell resistance 21
Saves: Fort +12, Ref +10, Will +7
Abilities: Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Skills: Listen +10, Spot +10, Survival +8
Feats: Alertness, Awesome Blow, Diehard, Endurance, Improved Bull Rush, Power Attack
Environment: Temperate or Warm Forests or Mountains
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 16-30 (Large), 31-45 (Huge)
Level Adjustment:


This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and bloodshot, and its tusks are more than three feet long, gleaming like polished ivory and sharper than many swords.

COMBAT

A razor boar attacks intruders on its territory without provocation or warning. If attacking more than one target, it tramples one and slashes the other with its tusks and fore-hooves. The creature is swift for its size, and the thickness of its hide allows it to shrug off many blows. Razor boards have been known to recover from seemingly mortal wounds, track down their attackers, and exact revenge.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

Vorpal Tusks (Ex): On a successful critical hit against a creature of up to one size category larger than itself, the razor boar's gore attack severs the opponent's head (if it has one) from its body. Though some creatures such as golem and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.



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