Raz-you'll, the Dreaded Dragonborn (5e Creature)

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Design Note: This is designed with The Three Lost Runes quest but can be used in other circumstances.

Raz-you'll, the Dreaded Dragonborn[edit]

Large undead, lawful evil


Armor Class 18 (plate)
Hit Points 127 (15d10 + 45)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 16 (+3) 8 (-1) 13 (+1) 8 (-1)

Saving Throws Str +7, Con +6
Skills Acrobatics +3, Intimidation +2, Perception +4, Survival +4
Proficiency Bonus +3
Damage Vulnerabilities Radiant
Damage Resistances Lightning,Piercing, Slashing
Condition Immunities Poisoned, Exhaustion
Senses passive Perception 16
Languages Common, Draconic
Challenge 5 (1,800 XP)


Barbarian Raz-you'll is a level 5 path of the totem warrior (totem spirit is bear) barbarian granting him the feats of a barbarian in the standard 5.5e class.

ACTIONS

Multiattack. Raz-you'll makes two attacks with his Dreaded Greataxe.

Dreaded Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 4) slashing damage.

Roar of the Raging Dragon (1/Day) Raz-you'll makes a loud roar, any creature within a 60 ft radius must make a DC 17 Wisdom saving throw or become frightened for a minute, a effected creature can reroll the saving throw at the start of it's turn. The roar can be heard an additional 300 ft but has no effect if the creature is not in the 60 ft radius.

Breath of the Raging Dragon (Recharge 5-6). Raz-you'll makes a exhales a raging breath attack, any creature in a 30 ft cone must make a DC 17 Constitution saving throw, on a fail, the target creature take 4d8 Lightning damage and 2d8 necrotic damage. On a success, the targeted creature takes half of the damage. This attack has

BONUS ACTIONS

Fiery Teleport (3/Day). Raz-you'll magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Each creature within 5 feet of Raz-you'll must succeed on a DC 13 Constitution saving throw or take 7 (2d6) fire damage.

Molded in the Flame of Hatred (1/Day). Raz-you'll becomes surrounded by dark green and red flames for 1 minute granting the following benefits:

  • If Raz-you'll makes attacks that deal fire damage, he can add his proficiency modifier into the damage once per turn.
  • Immune to becoming frightened
  • Spell's that only deals fire damage around him in a 30 ft radius can be reduced or empowered, as an reaction, if Raz-you'll empowers a spell that deals only fire damage (such as Fire Bolt) Raz-you'll must make a DC 5 + the spell level , (if it is a cantrip the DC stays at 5) on a success, the spell is increased by an additional damage dice, on a fail the spell's damage is decreased by an additional damage dice. when Raz-you'll wishes to reduce the spell, it's the other way around. If the caster doesn't wish to reduce or empower the spell then, Raz-you'll must make a DC 13 + the casters spell casting modifier. on a fail, the spell is not empowered or reduced by Raz-you-ll, on a success, the spell can be empowered or reduced by Raz-you-ll.

REACTIONS

Burning Winds (2/Day). As a result of being hit, Raz-you'll stomps, creating a harsh wind that is burning around him, any creature in a 5 ft range must make a DC 15 Strength saving throw, on a fail, the target get's pushed back 20 ft and take 1d10 fire damage, on a success the target does not move but takes half damage.

I serve my dark master Sokasworn! Any who dares to defy and attack his sacred fiery runic shall pay!
—Raz-you'll praising Sokasworn

Raz-you'll is a dark, decayed blue dragon, decorated in a king's battle armor. Raz-you'll was once a greedy king and decided to take all three of a special type of runes, he stole them along with his friends but ended up dying by Sokasworn and now he is forced to serve Sokasworn and protect the fiery runic. Being brainwashed to believe that Sokasworn is great and his life serves no other purpose than to serve him.

Undead Nature. A Raz-you'll, the Dreaded Dragonborn doesn't require air, food, drink, or sleep.

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