Rat Guard (5e Creature)

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Rat Guard[edit]

Medium humanoid (rat), neutral


Armor Class 14 (leather armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 14 (+2) 12 (+1) 14 (+2) 9 (-1)

Skills Perception +4
Proficiency Bonus +2
Damage Resistances poison
Condition Immunities blinded
Senses darkvision 60 ft., passive Perception 14
Languages Undercommon
Challenge 1 (200 XP)


Maneuvers (3/Short or Long Rest). The rat can use the following maneuvers.

Down. When the rat hits a creature with a weapon attack, if the target is Large or smaller, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Feint. On the rat's turn as a bonus action, it can choose a creature within 5 feet of it as a target. It has advantage on its first attack roll against that creature this turn.

ACTIONS

Multiattack. The rat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage.


d42ac77cc2c54f55e97bc25cabc2d58f.jpg Rat guards are at the bottom of the rat hierarchy, they guard rooms, corridors or things of low value. They are not strong enough to be warriors nor wise to be consultants to the leader of the tribes.

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