Ransack Angel (5e Creature)
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Ransack Angel[edit]
Medium celestial, chaotic neutral Armor Class 18 (natural armor)
Saving Throws Str +11, Con +11, Cha +10 Flyby. The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach. Innate Spellcasting. The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: At will: fire bolt, thaumaturgy Magic Resistance. The angel has advantage on saving throws against spells and other magical effects. Pack Tactics. The angel has advantage on an attack roll against a creature if at least one of the angel's allies is within 5 feet of the creature and the ally isn't incapacitated. Relentless Endurance (Recharges after a Short or Long Rest). If the angel would be reduced to 0 hit points, it is reduced to 1 hit point instead. Siege Monster. The angel deals double damage to objects and structures. ACTIONSMultiattack. The angel makes two melee attacks. Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 13 (2d6 + 6) slashing damage plus 27 (6d8) thunder damage.
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When the Gruul come to raid, there are many emotions flaring from both sides. Rage, pride, fear, but often confusion when the ransack angels appear. Seeing a celestial being erupt from the group's raiders is by far the last thing one would expect. The ransack angels are beings born for battle and nothing else. They are the fiercest of warriors, ones who can cause widespread destruction all on their own, all for the good of the clan. To see these beings clash with others of such divine might, is a spectacle to say the least, so long as there is a battlefield left to observe. |
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