Ranger (5e Subclass)
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Ranger[edit]
Fighter subclass
The archetypal Ranger combines martial prowess with the cunning to survive in the wild and hunt even the most dangerous prey. Those who model themselves on this archetype can disappear into the wilderness and defeat enemies through mingled stealth and lethal skill with weapons of war.
- Survivalist
At 3rd level, you gain proficiency in the Nature, Stealth, and Survival skills if you don't already have them. For each of these skills you are already proficient with, you can choose a different skill or tool to gain proficiency in. Your proficiency bonus is doubled for any Nature, Perception, Stealth, or Survival ability check you make that adds your proficiency to it.
- Natural Explorer
Beginning at 3rd level, you are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
- You ignore difficult terrain.
- You have advantage on initiative rolls.
- On your first turn during combat, you have advantage on attack rolls against creatures that have not acted yet.
In addition, you are skilled navigating the wilderness. You gain the following benefits when traveling for an hour or more:
- Difficult terrain doesn't slow your group's travel.
- Your group can't become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
- Favored Enemy
Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You gain a +2 bonus to damage rolls with weapon attacks and Advantage on saving throw against creatures from your chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
You choose one additional favored enemy, as well as an associated language, at 7th and 15th level. The bonus damage increase to +4 and +6 respectively at those levels.
- Evasion
At 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half if you fail. You can only gain this benefit as long as you aren't wearing heavy armor or shield.
- Superior Mobility
Starting at 10th level, your walking speed increases by 10 feet, and you gain a climbing speed and a swimming speed equal to your walking speed.
- Uncanny Dodge
Starting at 15th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- Applying Pressure
At 18th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. Additionally, if you use the extra action from action surge to take the attack action, you can make an additional attack as part of that action.
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