Ralgen (3.5e Race)

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Ralgen[edit]

personality[edit]

They are quiet people but those who have left for the outside world tend to be conversational and cheerful, if a reglen where to leave it would be while thry were around 20.

physical description[edit]

They are usually around 6 feet tall and weigh anywere from 100 to 200 pounds. There skin varyies in tone depending on were that peticular Raglen lived between the age of 3-10, after this there skin dosen't change tone. They have deep blue eyes and there hair can either be black or brown.

Relations.[edit]

Reglen usually look down at any other races even if they are supireor to them, but reglen that live aroung other races are quite the oppisit.

Alignment[edit]

Most Reglen are lawfull,good rarly chaotic and never evil.

Region[edit]

They find comfort in many places from frozen wastelands to tropical islands.

Religion[edit]

Insert here the religion, religions, pantheon, or pantheons your race practices.

languages.[edit]

common, any other languages spoken by the other races aroung them.

Names are usually selected by by the child when he/she is 15 until then they are refered to by a a temporary name given by the parents.[edit]

Insert the way you race acquires names.

Racial Traits[edit]

  • +6 strenght, +4 constitution, -2 wisdom: Reglen focus on teaching there young to fight rather than knolageable skills
  • put creature type and (if any) subtypes here, like "Humanoid (Aquatic): fluff about type and subtypes
  • put race's here, like "Small: size related bonuses
  • Reglen's base land speed is 35 feet: other movement modes and speeds
  • Reglen's Blood: This power may be used once a day, + 10 strength to one attack, must be activated before you roll to hit.
  • Giants smite.: once a day the Reglen may attack any large or huge monster with this attack, strenght vs. AC: strenght modifier + weapon + half constituton madifier, entire constituton modifier if the creature is huge.
  • Spell-Like Ability: frequency of use — list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line). Caster level is caster level . The save DC is an ability score-based.
  • Psi-Like Ability: frequency of use —list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets. Manifester level is manifester level. The save DC is an ability score-based.
  • Automatic Languages: languages with which characters automatically starts off. Bonus Languages: starting languages which characters may choose due to Int bonus.
  • Favored Class: like Wizard.
  • Level Adjustment: If this race has an LA of +0, this can be omitted

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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