Rajasaurus (5e Creature)
Rajasaurus[edit]
Large beast (theropod), unaligned Armor Class 16 (natural armour)
Skills Perception +5, Stealth +5, Survival +5 Charge. If the Rajasurus moves at least 30 feet straight toward a creature and then hits it with a Ram attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be either knocked prone or knocked 20 feet away from the Raja (the Rajasaurus chooses which). If the target is prone, the Raja can make one bite attack against the target as a bonus action. Unfiltered Rage. Upon being receiving a blow that takes it down to 0 health, the Raja can use this feature to bring its health up to 1 ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (4d8 + 5) piercing damage. Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 5) piercing damage. Tail.' Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d10 + 5) bludgeoning damage. Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d20 + 5) bludgeoning damage.
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Rajasaurus is among the toughest of abelisaurs, being built like a speedy tank. Rajas are most well known on its home of Hindobuma Island group for its bad temper. Hindobuma's humid tropical grasslands are full of sauropods for Rajasaurus to feast on. Like Majungasaurus, Rajasaurus is the top predator in the area. Human colonists often speak of the ferocity and determination of the sacred Rajasaurus. The island's temples have many depictions of Rajasaurus speaking with the Nature gods, appointing these creatures as judges over the island. |
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