Raggamoffyn[edit]
These mysterious creatures are sentient scraps of cloth, leather, and metal of unknown origin. Some say that they are formed from the remnants of magical cloaks, boots, and weapons, when these are worn out and discarded. Others claim that vile sorcery and twisted magic is creating these animated creatures.
Raggamoffyn Level 3 Controller
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Medium Natural Animate (Construct) XP 150
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HP 47; Bloodied 23
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Initiative +1
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AC 17; Fortitude 17, Reflex 15, Will 15
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Perception +1
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Speed 4 (clumsy), fly 4
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Darkvision
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Immune disease, poison, sleep
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Traits
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Expert Constrictor
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Creatures grabbed by the Raggamoffyn take 5 damage at the beginning of their turn. Creatures dominated through control host do not take this damage.
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Tattered Form
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Whilst not grabbing a creature, the raggamoffyn can squeeze through a 1-inch-wide crack, and does not need to squeeze at all through openings that are more than 1 inch wide.
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Standard Actions
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Engulfing Constriction ♦ At-Will
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Effect: Melee 1 (one creature); +7 vs. Reflex; 1d6 + 3 damage and target is grabbed.
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Control Host ♦ At-Will
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Effect: Melee 1 (one creature the raggamoffyn is grabbing); +7 vs. Will; Target is Dominated by the raggamoffyn (save ends). Saves against this effect take a -2 penalty.
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Skills
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Str 12 (+2)
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Dex 11 (+1)
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Wis 10 (+1)
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Con 15 (+3)
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Int 11 (+1)
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Cha 12 (+2)
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Alignment Evil
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Languages —
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Equipment —
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Raggamoffyn Tactics[edit]
Raggamoffyns prefer to fight by possessing a host. They do this by physically wrapping themselves around their target like cloth around a mummy.
Raggamoffyn Lore[edit]
A character knows the following information with a successful Arcana check.
- DC 15: Raggamoffyns speak no known language, though they understand Common. They seem driven to create more of their own kind, but they must use others to do so, forcing their hosts to destroy enchanted clothing and perform a quick, silent rite that somehow creates another ragamoffyn. Whether or not the raggamoffyns serve the mage who created them is an open question; some say that their drive to create more of their kind is only a preparation to overrun humanity.
- DC 20: Once they have Dominated a creature raggamoffyns almost never harm their hosts directly. However, they do force their hosts to kill, to steal, or cause mischief (like the destruction of valuable magical items). Unfortunately, the hosts are always left to face the consequences (having been freed by the raggamoffyn) when things go wrong. Because their actions are planned and directed to a definite goal, some sages believe that raggamoffyns serve the ends of their creators.
Encounter Groups[edit]
Raggamoffyns gather in roving packs on some nights, often controlling the actions of thieves, watchmen, bookkeepers, or other night owls in the city. They thrive in rubbish heaps, alleys, and graveyards where they often include bits of burial shrouds. Raggamoffyns can control Medium-size or smaller creatures.
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