Ragfolk (5e Creature)

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Small fey, neutral

Armor Class 13 (natural armour)
Hit Points 9 (2d6 + 2)
Speed 30 ft.

8 (-1) 14 (+2) 12 (+1) 9 (-1) 12 (+1) 11 (+0)

Skills Stealth +6
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish, Ragfolk, Sylvan
Challenge 1/4 (50 XP)

False Appearance. While the ragfolk remains motionless, it is indistinguishable from a pile of ordinary rags.


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Ragfolk are small creatures that look like humanoids made from rags. These rags are in fact their skin, and when they aren't moving, it can be very hard to tell the difference between them and ordinary rags. Ragfolk can speak Common, but rarely do so, preferring to use their own language. They are very passive and secretive by nature, avoiding other creatures unless they possess colourful or luxurious fabrics, and tailors have been known to house whole colonies of ragfolk, often blissfully unaware of their existence.

Fabric Creatures. Because ragfolk consist of little more than empty skin, they are naturally immune to poison, and don't need to eat, drink, breathe, or sleep.

Exiled Fey. The ragfolk were once beautiful, but vain fey that resembled humanoids and were known for possessing very soft and brightly coloured skin. Their vanity was so great, however, that they neglected their duties, and as a result, they were cursed to be ugly and small. Now, they indulge in any attempt to feel beautiful again, whether magical or mundane in origin.

Rag Nature. A ragfolk doesn't require air, food, drink, or sleep.

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