Radiomorph Kinfolk (Spider Varient) (3.5e Race)

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Radiomorph Kinfolk Spider Variant[edit]

Armor Proficient[edit]

Radiomorph Kinfolk of the Spider Variant exhibit an innate grace and quick reflexes, traits inherited from their spider lineage. This proficiency extends to light armor types, including leather armor, padded armor, and studded leather armor. Furthermore, their remarkable adaptability allows them to effectively utilize medium armor options, such as hide armor, chain shirts, and scale mail.

Weapon Proficient[edit]

-- Natural Weapons: Radiomorph Kinfolk (Spider Variant) possess a unique set of natural weapons due to their spider-like physiology. Their sharp and radioactive spider legs are versatile tools in combat and exploration. They are proficient in using their spider legs to make a variety of attacks, reflecting their natural agility and resourcefulness.

Web-based Attacks: Due to their affinity for web-spinning, Radiomorph Kinfolk (Spider Variant) are skilled in using their webs both offensively and defensively. They can create web-based traps, snares, and ranged attacks, making them adept at controlling the battlefield.

Web-weapons Proficiency: Radiomorph Kinfolk (Spider Variant) are proficient in using weapons crafted from their own silk and natural resources. These web-weapons can include ensnaring strands, bolas, and other creative web-based weaponry. --

Personality[edit]

Radiomorph Kinfolk (Spider Variant) possess a distinctive amalgamation of spider-like instincts and adaptable human qualities. The influence of radiation on their cognitive functions has granted them heightened intelligence and mental agility, shaping a unique demeanor that is both methodical and curious.

Driven by their spider-like tendencies, Radiomorph Kinfolk (Spider Variant) display an innate aptitude for planning and strategy. They meticulously assess their surroundings and situations, often favoring well-calculated actions over impulsive decisions. This calculated approach extends to their interactions, where they tend to weigh their words and actions carefully.

Radiomorph Kinfolk (Spider Variant) hold a deep appreciation for individuality within their race, recognizing the diverse effects of radiation on each member. This awareness fosters a strong sense of community, characterized by mutual understanding and cooperation.

While solitude aligns with their spider heritage, they find solace in the intricate web of social bonds as well. These connections are often built on trust, and once established, they form unshakable alliances.

Their exposure to radiation has nurtured a keen sense of responsibility, driven by a profound understanding of energy dynamics. Some Radiomorph Kinfolk (Spider Variant) assume the role of guardians, ensuring the harmonious utilization of magic and technology, much like the careful construction of a spider's web.

This blend of spider-like instinct and calculated curiosity shapes the Radiomorph Kinfolk (Spider Variant)'s approach to the world, guiding them as they navigate its complexities.

Physical Description[edit]

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-- Physical Characteristics: Radiomorph Kinfolk (Spider Variant) bear the unmistakable influence of their arachnid lineage, resulting in a striking array of spider-like traits that define their appearance.

Average Height and Build: Radiomorph Kinfolk (Spider Variant) exhibit a unique height range, spanning from 3 to 4 feet. Their bodies are characterized by a lean and agile build, reminiscent of the natural grace of spiders.

Exoskeletal Patterns: The defining feature of Radiomorph Kinfolk (Spider Variant) is their exoskeleton, which showcases an array of intricate patterns and textures. These patterns mimic the designs found on various species of real-world spiders, ranging from smooth and reflective surfaces to textured, camouflage-like markings.

Legs and Movement: Their most distinctive feature is their eight spider-like legs, each sharp and agile. These legs grant them exceptional mobility and the ability to traverse different terrains with ease. They move with a calculated grace, often pausing to assess their surroundings and plan their next move.

Eye Arrangement: Radiomorph Kinfolk (Spider Variant) possess multiple eyes arranged in a similar manner to those of actual spiders. These eyes provide them with a broad field of vision and heightened awareness of their environment, making them adept at detecting both subtle movements and potential threats.

Radiant Glow: A subtle luminescence radiates from their exoskeleton and eyes, a visual testament to their radioactive heritage. This gentle glow becomes more pronounced in low-light conditions, casting an eerie yet mesmerizing aura.

Abdominal Patterns: The exoskeletal patterns continue onto their abdomen, adding to their overall aesthetic. These patterns can resemble intricate web designs or other markings unique to their individual lineage.

Coloration and Hues: The color palette of Radiomorph Kinfolk (Spider Variant) ranges from earthy tones like browns, grays, and blacks to more vivid and unconventional shades such as deep blues, purples, and iridescent greens. These colors serve as both a form of camouflage and a means of individual expression.

Radiomorph Kinfolk (Spider Variant) epitomize the merging of human and spider traits, but they have no human apperances or body parts whatsoever but what they do have is human inteligence.

Spider Varients[edit]

Crystal Arachnid

Description: Translucent exoskeleton segments give it a gem-like appearance. Stat Bonuses: +1 Constitution, +1 Intelligence, +1 Dexterity Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Iridescent Flutterweb Spider

Description: Shimmering silk in various colors attracts prey. Stat Bonuses: +2 Dexterity, +1 Charisma Size: Height Range: 2'4" - 3'8", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Reflectweaver Spider

Description: Reflects light and illusions to confuse and entice prey. Stat Bonuses: +2 Dexterity, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Skysilk Spider

Description: Spins webs that shimmer with colors like the northern lights. Stat Bonuses: +2 Dexterity, +1 Intelligence Size: Height Range: 2'4" - 3'2", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Windweb Spider

Description: Weaves webs that transmit sound, allowing it to eavesdrop. Stat Bonuses: +2 Wisdom, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Bio-Luminescent Spider

Description: Emits a gentle glow to lure prey into its web. Stat Bonuses: +2 Charisma, +1 Intelligence Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Whirlwind Spider

Description: Its incredibly light silk strands are carried by the wind. Stat Bonuses: +3 Dexterity Size: Height Range: 2'8" - 3'2", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Electric Sparkspinner

Description: Generates electricity and uses electrified webs to immobilize prey. Stat Bonuses: +2 Constitution, +1 Intelligence Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Cryo Frostweaver

Description: Freezes prey with icy silk threads in cold climates. Stat Bonuses: +3 Constitution Size: Height Range: 2'8" - 3'2", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Sonic Vibraspider

Description: Communicates using vibrations and senses through sound. Stat Bonuses: +2 Dexterity, +1 Wisdom Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Stargazer Spider

Description: Multiple eyes reflect starlight, aiding in nocturnal hunting. Stat Bonuses: +2 Wisdom, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Dune Drifter

Description: Blends into desert sands, ambushing unsuspecting prey. Stat Bonuses: +3 Dexterity Size: Height Range: 2'8" - 3'2", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Aerial Skydancer

Description: Spends most of its time suspended in the air using thin silk strands. Stat Bonuses: +2 Dexterity, +1 Intelligence Size: Height Range: 2'6" - 3'0", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Bladeclaw Spider

Description: Possesses sharp, blade-like claws on its legs for swift attacks. Stat Bonuses: +3 Strength Size: Height Range: 3'6" - 4'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Runeweb Spider

Description: Weaves webs infused with magical runes that ensnare and enchant. Stat Bonuses: +2 Intelligence, +1 Wisdom Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Amber Trapper

Description: Weaves webs with fossilized insects and plants, creating ancient-looking traps. Stat Bonuses: +2 Constitution, +1 Wisdom Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Hollowback Spider

Description: Infests other spider species, using them to lay its eggs. Stat Bonuses: +2 Charisma, +1 Intelligence Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Emberweaver Spider

Description: Sets its webs ablaze, creating fiery traps. Stat Bonuses: +2 Strength, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Silver Thread Spider

Description: Spins ultra-thin, nearly invisible webs that are incredibly strong. Stat Bonuses: +3 Dexterity Size: Height Range: 2'4" - 3'0", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Puppeteer Spider

Description: Manipulates the movement of caught prey to attract other predators. Stat Bonuses: +2 Intelligence, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Reflectweaver Spider

Description: Reflects light and illusions to confuse and entice prey. Stat Bonuses: +2 Dexterity, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Acidspinner Spider

Description: Sprays corrosive acid on its webs to weaken prey. Stat Bonuses: +2 Constitution, +1 Strength Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Camouflageweaver Spider

Description: Weaves webs resembling tree bark to blend into forest environments. Stat Bonuses: +2 Dexterity, +1 Wisdom Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Clawhunter Spider

Description: Uses sharp claws to grasp and crush prey, leaving gem-like marks. Stat Bonuses: +2 Strength, +1 Constitution Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Moondust Spinner Spider

Description: Weaves webs from moon-dust-like threads that sparkle. Stat Bonuses: +2 Intelligence, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Goldspinner Spider

Description: Creates golden-hued silk that is highly sought after. Stat Bonuses: +3 Charisma Size: Height Range: 2'4" - 3'8", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Skysilk Spider

Description: Spins webs that shimmer with colors like the northern lights. Stat Bonuses: +2 Dexterity, +1 Intelligence Size: Height Range: 2'4" - 3'8", Weight Range: 3 - 6 lbs. (Size Modifier: +1d2, Weight Modifier: +1d2) Land Speed: 30 feet

Windweb Spider

Description: Weaves webs that transmit sound, allowing it to eavesdrop. Stat Bonuses: +2 Wisdom, +1 Charisma Size: Height Range: 2'6" - 3'0", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Rift-Weaver Spider

Description: Creates dimensional rifts in its webs, pulling prey from other realms. Stat Bonuses: +2 Intelligence, +1 Wisdom Size: Height Range: 2'6" - 3'0", Weight Range: 5 - 10 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Abyssal Shadowspinner

Description: Its dark web blends seamlessly into dark caverns. Stat Bonuses: +2 Dexterity, +1 Wisdom Size: Height Range: 3'8" - 4'8", Weight Range: 4 - 8 lbs. (Size Modifier: +1d2, Weight Modifier: +1d3) Land Speed: 30 feet

Relations[edit]

The Radiomorph Kinfolk Spider Variant exhibit a complex and intriguing range of interactions with other races, driven by their spider-like instincts and unique qualities. Their distinct blend of spider heritage and human intellect influences their relationships, resulting in both alliances and challenges.

Humans and Dwarves: Radiomorph Kinfolk Spider Variant often find themselves intrigued by the adaptability of humans and the resilience of dwarves. Their innate agility and quick reflexes allow them to appreciate the craftsmanship and resourcefulness of these races. However, their spider-like tendencies might be met with skepticism or curiosity, potentially leading to an assortment of reactions.

Elves and Gnomes: Relations with elves and gnomes are a mixture of fascination and potential misunderstandings. Radiomorph Kinfolk Spider Variant are drawn to the affinity elves have with nature and the inventive spirit of gnomes. Yet, their spider-like behaviors and calculated approach can clash with the ethereal connection of elves and the meticulous thinking of gnomes, creating opportunities for both camaraderie and tension.

Half-Orcs and Tieflings: Radiomorph Kinfolk Spider Variant share a common bond with half-orcs and tieflings due to their shared experiences as outsiders. The kinfolk's calculated and unpredictable nature resonates with the rebellious spirit of these races. Connections formed between them tend to be strong and passionate, grounded in their mutual willingness to challenge societal norms.

Other Races: Interactions with other races are marked by a blend of curiosity and caution. Radiomorph Kinfolk Spider Variant value authenticity and can discern sincerity, often forming connections based on mutual understanding. Their unique appearance and abilities can evoke a range of reactions. In more structured societies, their calculated behavior and unconventional traits might raise eyebrows, while in more open-minded cultures, they can be seen as a breath of fresh air.

In less accepting communities, Radiomorph Kinfolk Spider Variant might encounter fear and mistrust due to their spider-like features and radiation-touched origins. Their innate ability to assess situations and respond with agility becomes crucial in such circumstances, guiding them towards a more solitary path or finding kindred spirits who value their individuality.

Alignment[edit]

Radiomorph Kinfolk Spider Variant are not bound by any specific alignment tendencies. Their diverse and unpredictable nature allows them to embody a wide spectrum of alignments, ranging from the most virtuous to the most chaotic. The influence of radiation has not imposed a set moral compass upon them; instead, their alignment is a reflection of their individual personalities, experiences, and interactions with the world.

This remarkable adaptability to different alignments makes Radiomorph Kinfolk Spider Variant well-suited for various roles within society and adventuring parties. Some may be inclined to uphold justice and maintain order, while others might relish in the pursuit of personal desires and the thrill of exploration. The alignment they embrace mirrors their unique journey and the myriad ways they engage with the intricate tapestry of existence.

Lands[edit]

Lands:

Radiomorph Kinfolk Spider Variant feel most at home in environments that resonate with their spider-like heritage and innate adaptability. They flourish in:

Dark Forests and Jungles: The shadowy depths of forests and jungles mirror their natural instincts and affinity for concealed spaces.

Urban Mazes: Bustling cities and intricate urban landscapes captivate their curiosity and quick reflexes.

Cavernous Depths: The hidden world beneath the surface appeals to their affinity for weaving webs and moving stealthily.

Radiant Nexus Points: Places suffused with magical energy, resonating with their own radiance, attract their fascination.

Remote Enclaves: Secluded hideouts offer them both solace for reflection and an opportunity to perfect their calculated movements.

While their exceptional adaptability allows them to excel in a variety of landscapes, their kinship with environments that echo their spider-like traits and calculated curiosity remains a consistent theme.

Religion[edit]

Religion: Radiomorph Kinfolk Spider Variant maintain a distinctive spiritual connection stemming from their spider lineage. Their pantheon is centered around a deity named Arachna, the Luminous Spinner. Arachna embodies the essence of their radioactive heritage and symbolizes the delicate balance between their spider instincts and their newfound abilities.

Arachna, the Luminous Spinner: Depicted as a small pink spider with intricate heart-shaped patterns on its abdomen, Arachna radiates a gentle, ethereal glow. Often shown in various poses of intricate web-spinning, they encapsulate the Radiomorph Kinfolk Spider Variant's values of adaptability, intricate craftsmanship, and the weaving of connections. Arachna is both a guide and a protector, offering guidance and insight to those who seek their blessing.

Ceremonies and Devotion: Radiomorph Kinfolk Spider Variant honor Arachna through ceremonies that involve delicate dances, harmonious melodies, and the sharing of stories. These gatherings emphasize the interconnectedness of life and the appreciation of the artistry found in both nature and their own crafted abilities. Radiomorph Kinfolk create meticulously woven silk offerings adorned with radiant patterns, each representing an aspect of their individual radiomorph identity.

Teachings and Philosophy: Arachna's teachings revolve around embracing change, cultivating intricate creativity, and embracing the threads that connect all things. They encourage Radiomorph Kinfolk Spider Variant to explore the intricacies of the world around them and find wisdom in the subtle vibrations that guide their actions, much like the vibrations that guide a spider's movements.

While Arachna stands at the core of their pantheon, Radiomorph Kinfolk Spider Variant also hold respect for other deities that resonate with their values of balance, craftsmanship, and the enigmatic web of existence. This diverse array of beliefs is a testament to their open-minded and inclusive nature.

Language[edit]

Languages: Radiomorph Kinfolk Spider Variant communicate using a dialect of common shared among their kinfolk. They possess a remarkable ability to understand various languages, including Dwarvish, Gnomish, and Elvish. The kinfolk place great importance on the art of expression, considering both written and spoken language as integral to their culture. This appreciation for communication is evident in their unique set of idioms, slang, and sayings, many of which incorporate imagery and themes from their spider-like heritage.

Names[edit]

Names: Radiomorph Kinfolk Spider Variant names are imbued with profound significance, reflecting their individuality and rich heritage. These names often combine phonetic elements from diverse languages, resulting in unique and evocative combinations. Here are a few examples of Radiomorph Kinfolk Spider Variant names:

Arachniel Luminara Silketh Skarnix Venorin Weavea These names encapsulate the core aspects of their culture, intertwining concepts related to radiant energy, weaving, and the intricate nature of spiders. Each name tells a story of their identity and connection to their race's distinct qualities.

Racial Traits[edit]

  • -- the racial bonuses vairy from the Spider varient --
  • <-- Humanoid
  • <-- "Small"-->: * <-- "but it can change depending on the Spider varient"-->:
  • Radiomorph Kinfolk (Spider Variant) base land speed is 30 feet:
  • <-- Darkvision: Members of the spider-like race have superior night vision capabilities, allowing them to see in the dark up to 90 feet as if it were dim light. They can't distinguish color in the dark, but have an exceptional ability to detect and track movement, even in the faintest of moonlight. -->:


Venomous Bite (Ex): The Radiomorph Kinfolk (Spider Variant)'s bite delivers a venomous effect that inflicts damage on their target. Whenever they successfully hit a target with a bite attack, the target takes an additional 1d4 poison damage. The damage increases to 1d6 at 6th level, 1d8 at 11th level, and 1d10 at 16th level.





Radioactive Webs (Ex): A Radiomorph Kinfolk Spider Variant can generate radioactive webbing. They can make a ranged touch attack within 30 feet as part of their standard action. If it hits, the target is entangled in the web, taking 1d6 + their Constitution modifier radiation damage at the start of their turn while entangled.

Additionally, they can make an extra web attack during a full attack action, replacing weapon attacks. The web can also be used to create barriers or traps.

  • Radiation and Poison Immunity EX: (Passive): This Semi Radioactive race resists radiation and poison, immune to related effects. They heal half their Constitution modifier from such damage, with excess causing regular harm. This underscores their exceptional adaptation to hazardous elements.


  • Spider Tongue: This unique language consists of intricate patterns of clicks, vibrations, and subtle movements of their legs, allowing for non-verbal communication. It encompasses a wide range of expressions, from conveying danger to sharing intricate plans, all without the need for spoken words.

Vital Statistics[edit]

Table: <-- Radiomorph Kinfolk (Spider Variant) --> Random Starting Ages
Adulthood Simple Moderate Complex
6 years +<-- age modifier for simple classes. None: --> +<-- age modifier for moderate classes None: --> +<-- age modifier for complex classes None: -->
Table: <-- Radiomorph Kinfolk (Spider Variant) --> Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 300 years 600 years +700 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: <-- Radiomorph Kinfolk (spider Variant) --> Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 Foot 5’ 30 inches” +1d6 30 pounds lb. × (2d10) lb.
Female 2 Foot’ 24 Inches” +1d6 20 pounds lb. × (20d10) lb.

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