Radiation-Touched (5e Race)
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Radiation-Touched[edit]
Physical Description[edit]
The Radiation-Touched vary in appearance, though there is always something extremely abnormal about them compared to their original race, examples include, multiple sets of eyes, tail maws, multiple limbs.
History[edit]
A great majority of Radiation-Touched become so via freak accidents involving vats of Radioactive Fluid.
Radiation-Touched Names[edit]
Most Radiation-Touched keep their names prior to becoming one, though that only happens if their humanity remains, those who are unfortunate enough to loose that Humanity often go by names given by towns that they terrorize. Occasionally some will re-name themselves to better fit their new bodies.
Radioactive-Touched Traits[edit]
Ability Score Increase. Your Strength or Dexterity score increase by 2, and your Constitution score increases by 1.
Age. Radiation-Touched commonly live up to 5 times the normal lifespan of their original race.
Alignment. Radiation-Touched are often Chaotic, most of the time Chaotic Evil.
Size. You have the same size as your original race.
Speed. Your base walking speed is the same as your original race +10(Cannot go above 50).
Radioactivity. Due to your contact with radiation you now have an aura of radioactivity. Any creature within 5ft of you takes 1d6 Necrotic damage unless if they are an Construct, Undead or Elemental.
Languages. You can speak, read, and write Common, and one other language of your choice.
- Tentacles
You have tentacles, this gives you advantage on grapple rolls and attack rolls against creatures you have grappled, and you may grapple as a bonus action.
- Multiple Eyes
You have multiple sets of eyes, granting you the ability to see perfectly in darkness, both natural and magical.
- Multiple Limbs
You have multiple limbs, this gives you advantage on grapple rolls and attack rolls against creatures you have grappled, you may grapple as a bonus action, and increases your climbing speed by 20ft. You also have one Extra Attack.
- Tail Maw
You have a mouth on the end of your tail, it is recommended using the Gourmand class with this trait, otherwise, while you have a creature grappled, at the start of your turn you can choose to swallow the creature, when a creature is in your stomach they take 3d4 acid damage at the start of each of your turns.
- Claws
Your claws are a natural weapon, your unarmed strike is now a claw attack, atk bonus is your str modifier, and it deals 1d6 slashing damage.
- Toxic Bite (forced trait)
Due to the radiation flowing through your body, your bite becomes a natural weapon that deals (1d6 + str + 1d4 poison) with an atk bonus of your str modifier.
- Plus traits of original race.
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