Radiant Vanguard (5e Subclass)
Radiant Vanguard[edit]
Fighter Archetype
A divine champion blessed by celestial forces, the Radiant Vanguard embodies the strength and defense of the heavens. This connection grants you both offensive and defensive powers, allowing you to become an unstoppable force of righteousness on the battlefield.
Cunning Defense[edit]
At 3rd level, you gain a celestial defensive technique. While you are not wearing armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier.
Additionally, when a creature you can see attacks you with a melee weapon attack, you can use your reaction to deflect the attack, reducing the damage by an amount equal to your proficiency bonus. If you reduce the damage to 0, you can make one melee weapon attack against the attacker as part of the same reaction. You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Retaliation[edit]
At 3rd level, you are trained to respond to threats with swift retribution. When you succeed in deflecting an attack using your Cunning Defense, you can immediately make a melee weapon attack against the attacker. This attack gains a bonus to the attack roll equal to your Wisdom modifier (minimum +1).
Immortal Guard[edit]
At 7th level, your divine connection grants you agelessness. You can no longer be magically aged, and you no longer require food or water to survive. Additionally, you are immune to any magical effect that would age you.
Warrior's Embodiment[edit]
At 7th level, you gain divine power that enhances your combat prowess. You gain the following benefits:
- When you score a critical hit with a melee weapon attack, you can choose to deal extra radiant damage equal to your fighter level.
- Your weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Divine Ward[edit]
At 10th level, your divine training allows you to counter magical attacks. You gain advantage on saving throws against spells and other magical effects. Additionally, when you are targeted by a spell that requires a ranged spell attack, the attack roll is made with disadvantage.
Celestial Surge[edit]
At 15th level, your strength in battle becomes overwhelming. When you reduce a creature to 0 hit points with a melee weapon attack, you can immediately make another melee weapon attack against a different creature within 5 feet of you, without using an action. This attack does not count toward your normal attack limit.
Master of Contention[edit]
At 18th level, you have mastered the art of striking multiple foes with a single blow. When you take the Attack action, you can choose to make one melee weapon attack that targets all creatures within 15 feet of you. Each creature must make a Dexterity saving throw against your attack roll. On a failed save, the creature takes normal damage; on a successful save, the creature takes half damage. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses