Radiant Shardling (5e Creature)

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Radiant Shardling[edit]

Tiny elemental (shardling), lawful good

Armor Class 14 (natural armour)
Hit Points 18 (4d4 + 8)
Speed 5 ft., fly 30 ft. (hover)

10 (+0) 14 (+2) 15 (+2) 17 (+3) 17 (+3) 13 (+1)

Skills Arcana +5, History +5
Damage Immunities poison, psychic, radiant
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralysed, petrified, poisoned
Senses blindsight 120 ft., passive Perception 13
Languages Celestial, Common, Sylvan, Terran, and any four others, telepathy 60 ft.
Challenge 3 (700 XP)

Innate Spellcasting (Psionics). The shardling's innate spellcasting ability is Intelligence (spell save DC 13, +5 to spell attacks). The shardling can cast the following spells innately, requiring no material components:

At will: blur, light, gentle repose, mage hand (the hand is invisible), meld into stone, minor illusion, sacred flame, tongues
2/day each: cure wounds, daylight, magic missile
1/day: raise dead

Immutable Form. The shardling is immune to any spell or effect that would alter its form.

Magic Resistance. The shardling has advantage on saving throws against spells and other magical effects.

Sense Thoughts. The shardling senses thoughts within 120 feet of it at will. This trait otherwise works like the detect thoughts spell but isn't itself magical.


Multiattack. The shardling makes two attacks: one with its slash and one with its Radiant Beam.

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Radiant Beam. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) radiant damage.

A shardling with the Radiant Shardling template applied to it. The mellow green of a normal shardling has been replaced by majestic white in those shardlings that have been blessed by the light. They have several new psionic abilities that draw from the power of the positive energy that they can tap into.

Elemental Nature. A radiant shardling doesn't require air, food, drink, or sleep.

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