Radan Sidhe (5e Creature)

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Radan Sidhe[edit]

Tiny fey (sidhe), any non-lawful alignment

Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.

3 (-4) 13 (+1) 11 (+0) 9 (-1) 11 (+0) 14 (+2)

Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 14
Languages Sylvan, understands Common but can't speak it
Challenge 1/8 (25 XP)

False Appearance. While the sidhe remains all on four, it is indistinguishable from an ordinary rat.

Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier.

Keen Smell. The sidhe has advantage on Wisdom (Perception) checks that rely on smell.

Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type.

Pack Tactics. The sidhe has advantage on attack rolls against a creature if at least one of the radan sidhe's allies is within 5 feet of the creature and the ally is not incapacitated.


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Radan sidhes were not as lucky as their other beastly fey cousins. Humanoids often mistook them for common vermins, and drove them out of their civilization. Disdained by such hostile attitudes, radan sidhes found shelter in the sewers and attics, just like the vermins they hated so much.

Finding a radan sidhe in a city is not difficult; the difficulty comes from recognizing one. Radan sidhes know that their presence is not desirable for humanoids, so they prefer stealthy activities, taking only what they need when no one is looking. Maybe the rat you found in the drawer is one of the noble radan sidhe of your community block. Who knows?

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