Racial Spell (3.5e Feat)
From D&D Wiki
|This material is published under the OGL 1.0a.|
Racial Spell [Metamagic]
You can protect or target one race or creature type from the effects of your spells.
Prerequisite: Knowledge (arcana) 5 ranks
Benefit: You can select one race or creature type, chosen at the time of casting, to be completely immune to the effects of your spell. Alternatively, you can elect to target your spell against a chosen race or creature type, causing only that specific race or creature type to be affected by your spell (with all other races/creatures within the area of effect being immune to the spell). A Racial Spell uses up a spell slot two levels higher than the spell’s actual level.
Special: You can not name specific individuals, only game or DM recognized races or creature types. For instance you can not name Zandor the dragon over there by the hill, but you could name dragons, or white dragons. You must also use names or types commonly used in the rules or approved by your DM. So you could not name mammals with more than 4 legs, but you could name aberration. You can not name something if you don’t know what to call it, although you can take a guess as to what type it might be.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Metamagic Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.