Races of Paramýth (Paramýth Supplement)
Planetouched[edit]
The first settlers of the continent of Paramýth were the planetouched. Because of its strong connection to the outer planes, planetouched were drawn to it. The tieflings were the first to leave and follow their calling to Paramýth, followed approximately 50 years later by the aasimar. After more than a century and a half of fighting and a century of joint enslavement under the Vake, the Outsider blood running in their veins had been diluted and corrupted, severing the strong ties that the planetouched had to their ancestors home planes. While they were physically identical, the strong influence that their planar roots had had over their alignments had been severed, making the aasimar as likely as humans to be evil, and the tieflings as likely as humans to be good. The two nations no longer have deep-seated animosity towards each other, and get along as well as most human nations with a history of war do (i.e. wary, but cooperating).
Planetouched in the Paramýth universe differ from those in the normal D&D universe in that racial inheritance is guaranteed (with a planetouched and planetouched parentage). If a human has a child with a planetouched, the child has a 50% chance to be completely human or completely planetouched. They may have some slight differences (a human child of a planetouched and a human might be a little prettier than average), but otherwise they are perfectly normal.
The planetouched have no cultural tendency to give places or events names like humans do, so instead of "The Außenseiter Wars", the planetouched would have said "The war X years ago in which the Aasimar and Tieflings fought, and the humans came and defeated us". However, they will adopt a name that humans or another race applies, such as "The Außenseiter Wars". Thus most names are Vake or other Caurdyan or Surodyan language in origin.
The aasimar are associated with the elements fire and wind. They live in the Aasimar Lands, found south of Kallaten and east of Ravnira. The Aasimar Mainland uses Vake or Kallaten place-names, and the Aasimar Westland uses Vake or Ravniran place-names. Both speak Common(Vake) and Celestial.
The tieflings are associated with the elements ice and earth. They live in the Tiefling Lands, found east of the Planetouched Sea and north of the Badlands. The Tiefling Lands use Vake or Mortein place-names, and the Horn uses Sevatin, Kallaten, or Vake place-names. Both speak Common(Vake) and Infernal.
Men[edit]
The primary inhabitants of Paramýth, humans make up most of the population of Paramýth. The first humans in Paramýth were known as the Vake. All of the human nations now have unique cultures and languages, but all of the languages are simply considered dialects of Common. However, speaking the dialect requires that character to know said dialect. A character may learn two new dialects in place of one new language.
Peregrinus[edit]
Peregrinus is a name that applies to all non-human humanoid races in Paramýth: Elves, Dwarves, Halflings, Goblins, and Orcs. Dwarves, Goblins and Orcs were brought to Paramýth by the Vake as slaves, and Elves and Halflings have migrated into Paramýth over time. Peregrinus generally intermix with the humans of Paramýth, just like on any other continent, but they have no one "nation". They are, however, more commonly found in certain nations. Elves are fond of the Aasimar Lands, Lèchardè, and Kallaten; Dwarves enjoy the work of Morteim and the Tiefling Lands; Goblins and Orcs, being somewhat shunned by the other races, are more commonly found in the Badlands and Vonaisu; Halflings are fond of Sevatim, Kallaten, and Tatsua. Aside from linguistic influences, the Peregrinus are not particularly important in Paramýth history.
Back to Main Page → 3.5e Homebrew → Campaign Settings → Paramýth