Raccoon Folk, Variant (5e Race)
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This was adjusted and changed compared to the other one, I didn't wanna change that one essentially
Raccoon Folk[edit]
"Some people can read War and Peace and come away thinking it's a simple adventure story. Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe". -Lex Luthor
Raccoon Folk, are a secretive race that likes to roam at night. Those who roam in the day are a more brave and adventurous type of Kin. Raccoon folk mostly consist of Raccoons and Tanuki, but have a distant relative of Possums with similar traits.
Physical Description[edit]
Raccoon Folk are raccoon-like humanoids who are a bit smaller than most humans. They usually grow to be about 3 feet tall with the tallest ever recorded being 4'5 tall. It is said that any Raccoon Folk born with more than 5 rings on their tail will become a great and powerful leader who leads their people to new lands. Or perhaps, they will be a great villain that will only cause pain and suffering to those around them. Raccoon Folk come in variety of colors, such as black and grey, auburn and dark magenta, and red and brown being a few types. These critters reach maturity at the age of 15 and live to be 80 years old. The healthiest and most fit Raccoon Folk live to be 100 years old.
History[edit]
Raccoon Folk were originally created when a Raccoon stepped into an Alchemist's supposed failed experiment. The concoction gave the Raccoon human characteristics in which it than ran away and bred with a wild Raccoon. After many generations, Raccoon Folk fully came to life when a traveling bard visited a rather large city hidden in the trees known as Molfuul. From then on Raccoon Folk travel far and wide and are well known to most back ally dealers and crooks due to their habit of getting into trouble.
Society[edit]
Raccoon Folk are very secretive and strange race. They barely trust outsiders but if they do they will show them nothing but affection and gifts, usually food. Raccoon Folk usually follow the ways of their current Elders or King such as whether they should steal from small villages to survive or to grow their own food and make their own supplies.
Raccoon Folk are typically seen as shady little creatures because most Raccoon Folk use their size to their advantage by pickpocketing, tricking clueless people into giving them their money, or just straight up robbing people. However when they are in a city that is under their complete control, Raccoon Folk tend to be extremely kind, as long as you don't look suspicious because somehow they can just tell if you're up to something.
If you do for some reason hurt or do something bad to a Raccoon Folk and you let them live, they will make sure you are hunted down by whatever they can get their hands on or do themselves, similar to if you do something nice to a Raccoon Folk, except this time they will see you as a potential friend and will treat to nicer and possibly welcome you into their homes.
Raccoon Folk Names[edit]
Raccoons typically name their children after food or some type of nature element.
Male: Chi'ken, Shroomboom, Char, Broth, Rigby
Female: Carmaleta, Spinach, Rivermo, Milco
Raccoon Folk Traits[edit]
A humanoid Raccoon, Tanuki, and Opossum.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Raccoon Folk reach maturity around 15 and live to be around 80. The oldest ever recorded is 100 years old.
Alignment. Raccoon Folk do not really pick a side and wish to remain neutral, but others lean more toward a chaotic path.
Size. Raccoon Folk are mostly small, from 3 feet to 4 feet, the tallest being 4'5". Your size is Small.
Speed. Your base walking speed is 30 feet. Your base climbing speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Scavenger. You gain proficiency on any Investigation rolls when looting bodies or piles of junk. If you already have proficiency, you instead gain advantage on the check.
Sticky Paws. Living up to your race's reputation, you gain proficiency in Sleight of Hand as well as gain advantage on Sleight of Hand checks to pickpocket or perform other acts of manual dexterity.
Light as a Feather. You take no damage from falling when you fall from 35 feet or lower.
Natural Acrobat. You gain advantage on Acrobatics skill checks made to balance on narrow surfaces or avoid falling. As their non-humanoid race is known for their climbing and being able to navigate through complex landscapes this uses their natural ability to be used at anytime.
Languages. You can speak, read, and write Common and one other common language of your choice.
Subrace. Opossum, Tanuki
Subraces[edit]
Tanuki[edit]
Ability Score Increase. Your Charisma score increases by 1.
The Spook. You gain advantage on Stealth checks.
Trickster Transformation. You can use an action to magically change your appearance to that of any creature of the same size as you, until you end the effect as a bonus action or until you take damage. While transformed, you gain advantage on Deception checks made to imitate the creature you look like.
Opossum[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Playing Dead. When you drop to 0 hit points but are not killed outright, you can choose to fall prone and pretend to be dead, as if under the feign death spell. You can maintain this act for up to 1 minute, during which creatures that can see you believe you to be dead. Once you use this ability, you can't use it again until you finish a short or long rest.
Social Creatures. You gain advantage on Stealth checks made in natural enviroments.
Ferret[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Slinky Agility. When squeezing through tight spaces, you can move at full speed without penalties.
Mischievous Explorer. You have advantage on all Charisma (Persuasion) checks with humanoids.
Foxen[edit]
Ability Score Increase. Your Charisma score increases by 1.
Charming Presence. You have advantage on Charisma (Persuasion) checks when interacting with other creatures.
Clever Trickster. You gain proficiency in Sleight of Hand
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
3′ 0″ | +2d4 | 70lbs. | × (2d4) lb. |
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