Rabbitfolk (4e Race)

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Rabbitfolk[edit]

A superstitious lot, the rabbitfolk believe in luck and being lucky.

Racial Traits
Average Height: 3'10"-4'2"
Average Weight: 60-75 lbs.
Ability Scores: +2 Charisma; +2 Consitution or Intelligence
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Streetwise
Pressing Luck: You gain a +1 racial bonus to your defenses when you are bloodied.
Rabbit's Foot: You gain a +2 racial bonus to death saving throws.
Rabbit Step: You have the rabbit step power.


Rabbit Step Rabbitfolk Racial Power
You move about the area, gaining a slight advantage as you bound across the battlefield.
Encounter
Move Action Close burst 5
Target: One enemy in burst
Effect: You may shift up to 2 squares. You must end your shift closer to the target. If you end your shift adjacent to the target, you gain a +1 bonus to your next attack roll against the target.


Loving to take advantage of the superstitions of others, rabbitfolk are are about fun and games. Laid-back and relaxed, the rabbitfolk's happy-go-lucky exterior hides a more than capable combatant on the interior. Though they prefer not to engage in combat, rabbitfolk can be surprisingly deadly.

Play a rabbitfolk if you want...

  • To stick out in the crowd
  • To take advantage of your luck
  • To be a member of a race that favours the ardent, bard, psion, or warlock classes.

Physical Qualities[edit]

The rabbitfolk are a combination of rabbits and humans. Like the monkeyfolk, they are relatively short, standing around 4 feet tall and weighing about 70 pounds. They have large, rabbit-like ears, and many rabbitfolk have a bucktooth that sticks out a bit when they open their mouths.

Rabbitfolk have short hair, and all are covered in fine body hair. Those born in sunny environments often have darker hair, whereas those born in snowy lands or cities, where the sun does not beat as harshly, have white hair. Even so, all rabbitfolk are born with white hair.

Rabbitfolk live a little longer than humans, typically living about 90 to 110 years. Otherwise, they mature and age at largely the same rate as humans.

Playing a Rabbitfolk[edit]

Notoriously lucky and crafty, the Rabbitfolk are all about trickery and fun. They enjoy games of luck, particularly poker, blackjack, and roulette, and many even make a decent profit off these games. Some believe there is secretly a god of luck that smiles on the rabbitfolk, allowing them to do what they do. Whether this is true or not is disputed, but rabbitfolk like playing off that stereotype.

A rabbitfolk's craftiness comes in particularly handy when adventuring. Their natural charisma and way with words make them excellent diplomats, con-men, or even charlatans when the occassion calls for it. In fact, rabbitfolk often view words as the ultimate weapon, whether it be for getting out of a sticky situation, or even for magic.

Because of the obvious similarities, rabbitfolk love the company of halflings. The happy-go-lucky nature of halflings fits in the rabbitfolk's view on life like a glove. Rabbitfolk also have little difficulty interacting with most of the anifolk, though they prefer to avoid the ratfolk and serpentfolk, though for different reasons. They are afraid of the dark nature of the ratfolk, and the serpentfolk prefer keeping to themselves, which suits the rabbitfolk just fine.

Rabbitfolk Characteristics: Diplomatic, friendly, lackadaisical, lucky, optimistic, quick, resourceful, sarcastic, warm, witty

Male Names: Any human name, including Buck, Lucky and Lille-Skutt

Female Names: Human names, including Foot, Ladyluck and Lago

Rabbitfolk Adventurers[edit]

Three sample rabbitfolk adventurers are described below.

Buck is a rabbit-man ranger, an excellent tracker who works primarily as a freelance bounty hunter. His skills at tracking have earned him a reputation for being relentless in the pursuit of his bounty. Even though he hunts purely for money, law enforcement has become appreciative of his abilities, and while he will never accept a position within the law, he is nonetheless always in their good graces.

Ladyluck is a rabbit-woman rogue, a con artist of the highest caliber. With a cunning wit and even more cunning hands, there are few who can outwit Ladyluck. In fact, she once bragged that she could convince people she was not there. Though this is clear arrogance on her part, Ladyluck is still an expert in deceit.

Mikal is a rabbit-man warlock, a subtle trickster who partook in a pact with the fey. Unpredictable, twitchy, and very cunning, Mikal likes using the powers granted by his pact to pull pranks and elaborate tricks. When push comes to shove, though, Mikal’s trickery proves of aid for his allies.



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