Rabbit Escape (5e Creature)

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Rabbit Escape Totality[edit]

Large beast, unaligned


Armor Class 10 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft., burrow 25


STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 13 (+1) 6 (-2) 14 (+2) 4 (-3)

Skills Acrobatics +5
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, restrained, stunned, paralyzed, prone, petrified
Senses passive Perception 12
Languages Understands the languages of it's master but can't speak.
Challenge 2 (450 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small Beast/Rabbit. The swarm can't regain hit points or gain temporary hit points.

Life Force. While the rabbit swarm has over half maximum hit points, it uses bite to attack. Otherwise it uses gnaw to attack.

Magic Weapons. The rabbit's weapon attack are magical.

ACTIONS

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 20 (8d4) piercing damage.

Gnaw. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in swarm's space. Hit: 10 (4d4) piercing damage.


The rabbits are so compact that they act like a smoke cloud as they move enaction the same characteristics of darkness spell in whatever space they're occupying and difficult terrain.

5.00
(one vote)

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