Rabbit (3.5e Creature)
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|Hit Dice:||¼d8 (1 hp)|
|Speed:||40 ft. (8 squares), Burrow 5 ft. (1 square)|
|Armor Class:||14 (+2 size, +2 dex), touch 14, flat-footed 12|
|Attack:||Bite -1 melee (1d3–4)*|
|Full Attack:||Bite -1 melee (1d3–4)*|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Qualities:||Low-Light Vision, Scent|
|Saves:||Fort +2, Ref +4, Will +1|
|Abilities:||Str 2, Dex 15, Con 10, Int 1, Wis 12, Cha 3|
|Skills:||Balance +6, Climb +0, Escape Artist+4, Hide +18, Jump +8, Move Silently +14, Swim +0|
|Feats:||Stealthy, Weapon FinesseB|
|Environment:||Temperate Forest or Plains|
|Advancement:||1-3 HD (Tiny)|
Don't move. You'll scare it away.
These herbivorous rodents can thrive almost anywhere.
Rabbits usually run away, and bite only as a last resort.
Skills: Rabbits have a +4 racial bonus on Balance, Climb, and Swim checks, and a +8 racial bonus on Hide, Jump, and Move Silently checks. A rabbit has an additional +4 racial bonus on Hide checks in forests during the summer or in snow during the winter.
*A rabbit’s bite is treated as a secondary attack and adds only half the rabbit’s Strength bonus (if any) to the damage roll.
Rabbits as Familiars
A rabbit may be selected as a familiar. It grants its master a +3 bonus on Hide checks.
SEE WIKIPEDIA ENTRY: Rabbit