Rabbit (3.5e Creature)
Jump to navigation
Jump to search
Rabbit | |
---|---|
Size/Type: | Tiny Animal |
Hit Dice: | ¼d8 (1 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares), Burrow 5 ft. (1 square) |
Armor Class: | 14 (+2 size, +2 dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/–12 |
Attack: | Bite -1 melee (1d3–4)* |
Full Attack: | Bite -1 melee (1d3–4)* |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Low-Light Vision, Scent |
Saves: | Fort +2, Ref +4, Will +1 |
Abilities: | Str 2, Dex 15, Con 10, Int 1, Wis 12, Cha 3 |
Skills: | Balance +6, Climb +0, Escape Artist+4, Hide +18, Jump +8, Move Silently +14, Swim +0 |
Feats: | Stealthy, Weapon FinesseB |
Environment: | Temperate Forest or Plains |
Organization: | Solo |
Challenge Rating: | 1/8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 1-3 HD (Tiny) |
Level Adjustment: | — |
Don't move. You'll scare it away.
These herbivorous rodents can thrive almost anywhere.
Combat[edit]
Rabbits usually run away, and bite only as a last resort.
Skills: Rabbits have a +4 racial bonus on Balance, Climb, and Swim checks, and a +8 racial bonus on Hide, Jump, and Move Silently checks. A rabbit has an additional +4 racial bonus on Hide checks in forests during the summer or in snow during the winter.
*A rabbit’s bite is treated as a secondary attack and adds only half the rabbit’s Strength bonus (if any) to the damage roll.
Rabbits as Familiars[edit]
A rabbit may be selected as a familiar. It grants its master a +3 bonus on Hide checks.
SEE WIKIPEDIA ENTRY: Rabbit
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/8