Queen Xenomorph (5e Creature)
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Queen Xenomorph
Huge monstrosity (Xenomorph), chaotic evil Armor Class 21 (Natural Armor)
Saving Throws Str +9, Dex +4, Int +7 Multi-attack. Queen Xenomorph can Attack twice with Claw Attack and once with Bite Attack. Enhanced Senses. Due to the Queen Xenomorph's incredible hearing, she can hear anything up to 300ft away from her, and sounds as quiet as whispers up to 100ft. Acid Blood. The blood of Xenomorphs is highly acidic, being able to go through strong steel. Anything that comes in contact with the acid blood takes 12 (2d10 + 2) acid damage. If the Xenomorph is attacked by anything it has a resistance to, it spills its blood to whatever hit it. They are forced to make a DEX saving throw (15) and take 12 (2d10 + 2) on failure. ACTIONSClaw Attack. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (3d6 + 3) slashing damage. Bite Attack. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 15 (3d8 + 3) piercing damage. Tail Attack. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit: 12 (3d6 + 3) slashing damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Piercing Tail. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit: 54 (12d8 + 6) piercing damage. Queen Xenomorph can run up to double its movement speed to do this attack when it does it for the first time. The thing getting attacked must make a DEX saving throw (16) or take 54 (12d8 + 6) and be grappled, prone, and stunned. |
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