Quazenti Warden (5e Creature)

From D&D Wiki

Jump to: navigation, search

Quazenti Warden[edit]

Large dragon, any lawful alignment

Armor Class 18 (plate)
Hit Points 142 (15d10 + 60)
Speed 30 ft., fly 60 ft.

24 (+7) 14 (+2) 18 (+4) 15 (+2) 15 (+2) 15 (+2)

Skills Perception +7, Persuasion +12
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Draconic, Ignan
Challenge 14 (11,500 XP)

Brave. The quazenti has advantage on saving throws against being frightened.

Evasion. If the quazenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quazenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


Multiattack. The quazenti makes three attacks, only one of which may be a bite.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Maul. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage.

Trident. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d6 + 7) piercing damage, or 16 (2d8 + 7) piercing damage if used in two hands to make a melee attack.

Quazenti wardens are law-keepers among the quazenti, and enforce the will of the dragoncallers. In battle, they wield mauls and tridents, and wear full plate.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!