Quazenti Knight (5e Creature)

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Quazenti Knight[edit]

Large dragon, any lawful alignment


Armor Class 15 (natural armour)
Hit Points 142 (15d10 + 60)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 18 (+4) 15 (+2) 15 (+2) 15 (+2)

Skills Perception +7, Persuasion +12
Proficiency Bonus +5
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Draconic, Ignan
Challenge 14 (11,500 XP)


Brave. The quazenti has advantage on saving throws against being frightened.

Charge. If the quazenti moves at least 20 feet straight toward a target and then hits it with a glaive attack on the same turn, the target takes an extra 13 (3d8) slashing damage.

Evasion. When the quazenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

ACTIONS

Multiattack. The quazenti makes three attacks, only one of which may be a bite.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) slashing damage, plus 7 (3d4) cold or fire damage (quazenti's choice).

REACTIONS

Parry. The quazenti adds 5 to its AC against one melee attack that would hit it. To do so, the quazenti must see the attacker and be wielding a melee weapon.

Among quazenti warriors, the most powerful wield glaives enshrouded in flame or ice. These quazenti knights, as they are called, are also masters of various ancient forms of quazenti martial techniques.

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