Quamo / Quamosel (2.5e Creature)

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Quamo[edit]

Description[edit]

  • A Quamo is part of the Arachnid family. Although Arachnid's travel in groups, the Quamo travels alone. The only time a Quamo will be with another Quamo or Arachnid, is when it is mating season. Mating Season for a Quamo is around March through June. 100 eggs will appear after around 5 months, but only about 20 will survive. Quamo's can live a very long time, the oldest recording of how old a Quamo was, was around 300 years old. Quamo's are Arachnid's the size of a 2 story building. They have 4 large eyes and 2 fangs. They travel by means of their 8 giant hairy legs. They have a very thick shell protecting their body. Quamo's can actually become a (Wizard's, Mage's, or Sage's) Familiar. If they are a Familiar, they will be in the form of a Weasel. Only if a Quamo does an extremely evil act or helps someone of evil nature commit a very serious evil crime, will the disguised Quamo, as a Weasel, change into its true form. There is a 10% chance, that, when changing into its True Form, that it will turn into a Quamosel (See Below). Rumors are that if you worship "The Spider God", and Sacrifice 20 people to him, you will recieve your very own Quamo. You would have to feed it fresh flesh, not undead, otherwise you will be its midnight snack.

Information[edit]

  • Family: Solitary (Unless Mating Season)
  • No. of Appearing: 1, (2 if Mating Season)
  • Size: L (Size of a 2 story building)
  • Vision: Excellent (Can see 4x as better and farther than a human)
  • Hit Die: 5d8
  • AC: -2

Stats[edit]

  • Str: 16
  • Dex: 15
  • Con: 18
  • Int: 18
  • Wis: 18
  • Cha: 4

Attacks[edit]

  • Acid Spit: 1d6 per round for 2 rounds.
  • Bite: 1d8 plus Poison.
  • Claw/Claw/Claw/Claw: 1d6 per claw hit.

Special Attacks[edit]

  • Pounce: Leaps at target. If hits, pins target down as action. Target must make strength check each turn. If strength is lower than Quamo's, you must roll AGAINST it's strength. If fails, they are hit by a free attack. Anyone attempting to hit target (or attacker) while target is pinned and misses, risks hitting attacker (or target) instead. Attacker is free to dismount target at any time. If attacker 'dies' while someone is pinned, they must still make their strength check, but not against it's strength.
  • Acid Spit: Shoots out a bunch of Acid Spit that covers the target. This attack does 1d6 per round for 2 rounds.
  • Poison Bite: If a target gets bit, roll save vs poison. The poison in their fangs is Insinuative Poison type D.
  • Spell Use: Mage spell levels 1-5

Special Defenses[edit]

  • Magic Resistance: Quamo's have a 30% Magic Resistance to Spells. You also need a +2 Magic Weapon, or a Silver Weapon, in order to hit it.
  • Fly: Quamo's have the ability to fly as if they cast a spell.
  • Go Invisible: Go invisible as if they cast the spell.
  • Shape Change: Can shape change into a Weasel.

Special Abilities[edit]

  • Spell Use: Some people believe that these creatures know "Every Spell in the Book". This is actually true. Quamo's know Mage spells from 1st level to 5th level. They can cast them with perfect accuracy.
  • Telepathy: Quamo's have the ability to communicate Telepathically with their masters. This is a very amazing experience.

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Quamosel[edit]

Description[edit]

  • A Quamosel is the incident where a Quamo got mutated into its true form, and the form of a Weasel. There is only a 10% chance of this happening though (See Above). Quamosel's always travel alone, unless its the case where a (Wizard's, Mage's, or Sage's) Familiar Quamo got mutated into a Quamosel, then the Quamosel is never alone. Quamosel's never have a mating season. Mostly because there aren't many other Quamosel's out in the world. Quamosel's can live much longer than a regular Quamo. They can live to be 400 years old. They have 4 large eyes and 2 fangs. They travel by means of their 8 giant hairy legs. There legs were mutated to look like those of a Weasel. They have a very thick shell protecting their body.

Information[edit]

  • Family: Solitary
  • No. of Appearing: 1
  • Size: Large (Size of a three story building)
  • Vision: Excellent (Can see 4x as better and farther than a human)
  • Hit Die: 7d8
  • AC: -3

Stats[edit]

  • Str: 17
  • Dex: 16
  • Con: 18
  • Int: 18
  • Wis: 18
  • Cha: 6

Attacks[edit]

  • Acid Spit: 1d6 per round for 2 rounds.
  • Bite: 1d8 plus poison.
  • Claw/Claw/Claw/Claw: 1d6 per claw hit.

Special Attacks[edit]

  • Pounce: Leaps at target. If hits, pins target down as action. Target must make strength check each turn. If strength is lower than Quamosel's, you must roll AGAINST it's strength. If fails, they are hit by a free attack. Anyone attempting to hit target (or attacker) while target is pinned and misses, risks hitting attacker (or target) instead. Attacker is free to dismount target at any time. If attacker 'dies' while someone is pinned, they must still make their strength check, but not against it's strength.
  • Acid Spit: Shoots out a bunch of Acid Spit that covers the target. This attack does 1d6 per round for 2 rounds.
  • Poison Bite: If a target gets bit, roll save vs poison. The poison in their fangs is Insinuative Poison type D.
  • Spell Use: Mage spell levels 1-7.

Special Defenses[edit]

  • Magic Resistance: Quamosel's have a 45% Magic Resistance to Spells. You also need a +2 or better Magic Weapon in order to hit it.
  • Fly: Quamosel's have the ability to fly as if they cast the spell.
  • Go Invisible: Go invisible as if they cast the spell.

Special Abilities[edit]

  • Spell Use: Some people believe that these creatures know "Every Spell in the Book". This is actually true. Quamosel's know Mage spells from 1st level to 7th level. They can cast them with perfect accuracy.
  • Telepathy: Quamosel's have the ability to communicate Telepathically with their masters. This is a very amazing experience.