Qin Shi Huang (5e Subclass)

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!!PLEASE NO EDIT!!

Qin Shi Huang[edit]

Fighter Subclass

In normal circumstances, fighters often don't dwell on their thoughts, always ready to face death. However, you have a greater ambition – to ascend as the sole emperor ruling over all. Your aim is kingship. Through rigorous training, you refine your ability to anticipate attacks flawlessly. With relentless dedication, you begin to sense the impact of enemy strikes, even as you shield your eyes. Yet, you remain adept at evading each assault with precision.

Reflection

From lvl 3 you will easily dodge as a bonus action.

Perfect Dodge

From lvl 3 onwards when you choose this path, you will unfortunately need to wear blindfolds on your eyes, but this will not cause any disadvantages, and now whenever an enemy is going to attack before he rolls the dice you can decide to dodge for a specific attack as long as it is before DAMAGE is rolled, your dodge is 1d8 more "AC".

You can use this ability 3 times + your Dexterity modifier

The Five Weapons of War

At level 6 you will be able to transform your weapon into 5 forms, To change form, a standard action must be spent.

Armor Form= will give you a shield (AC) as long as you stay in this mode 6+Dex.

Spear Form= Will transform your weapon into a spear that can pierce everything in front of you, dealing double the damage of your piercing sword.

Beast Form = You can hit vital points of weapons to break them with a blow, release a breath weapon with a bonus action and roll a hit test, if you hit you must roll the damage, if you take a value greater than the damage of the enemy sword it will break (skill improved at level 14).

Halberd Form= You deal a devastating kick, which will deal 2d12 damage and if it is critical you will deal maximum damage x3.

Sword Form= If an enemy launches an attack you can roll a d20 and if it exceeds (the enemy's d20 hit) you can make a dry cut and stop behind the enemy. This attack deals your sword damage plus enemy weapon damage.

Perfect Vision

At lvl 10, you can use an action to remove your blindfold, when you do this you will see enemy weak points and vital points, your attacks will be doubled (if you do 1d10 you will deal 2d10), but you will receive the same damage to yourself, use it strategically

After removing your blindfold, you can use an action to put your blindfold back on.

Vital Breath

At lvl 14, while you are not wearing the blindfold you can use as a bonus action right before attacking a breath aiming at a vital point, if it hits, the standard attack will be critical multiplied by 2 (the critical doubles your dice, meaning you will attack with x4), if the damage is fatal to the enemy you will not suffer damage, If it is not fatal to either of you, both of you will receive the damage, but if the damage is fatal to you, you will fall to the ground with 1 life and with your vision completely dark and he must undergo a long rest to regain his vision, while he is "blind" his eyes will be white and lifeless.

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