Python (5e Creature)

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Python[edit]

Huge fiend, neutral evil


Armor Class 21 (natural armor)
Hit Points 387 (31d12 + 186)
Speed 40 ft., burrow 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
28 (+9) 11 (+0) 22 (+6) 18 (+4) 16 (+3) 25 (+7)

Saving Throws Con +12, Cha +13
Skills Deception +13, Insight +9, Religion +10
Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances lightning, necrotic, poison
Damage Immunities acid
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 13
Languages all
Challenge 20 (25,000 XP)


Elemental Demise. If Python dies, his body disintegrates into a wave of harmless, multi-colored light, leaving behind only equipment Python was wearing or carrying.

Gaia's Power. Python's weapon attacks are magical and deal an extra 9 (2d8) force damage on a hit (included in the attack).

Innate Spellcasting (Psionics). Python's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Python can innately cast the following spells, requiring no components:

At will: ray of enfeeblement, scrying
2/day: confusion
1/day: foresight

Legendary Resistance (3/Day). If Python fails a saving throw, he can choose to succeed instead.

Python's Tongue. Any creature that can understand a language can understand what Python says.

ACTIONS

Multiattack. Python can use his Frightful Presence. He then makes two attacks: one with his bite and one to constrict.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage plus 9 (2d8) force damage.

Constrict. Melee Weapon Attack: +15 to hit, reach 5 ft., one creature. Hit: 26 (5d6 + 9) bludgeoning damage plus 9 (2d8) force damage, and the target is grappled (escape DC 21). Until this grapple ends, the creature is restrained, and Python can't constrict another target.

Frightful Presence. Each creature of Python's choice that is within 120 feet of Python and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Python's Frightful Presence for the next 24 hours.


LEGENDARY ACTIONS

Python can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Python regains spent legendary actions at the start of his turn.

Detect. Python makes a Wisdom (Perception) check.
Oracle (Costs 2 Actions). Python makes one bite attack with advantage on the attack roll.
Psychic Surge (Costs 3 Actions). Python magically emits psychic energy in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save or half as much damage on a successful one.

Python, sometimes written Pytho, presided at the Delphic oracle, which existed in the cult center for its mother, Gaia, "Earth", Pytho being the place name that was substituted for the earlier Krisa. Greeks considered the site to be the center of the earth, represented by a stone, the omphalos or navel, which Python guarded.

Apollo's Enemy. Python became the chthonic enemy of the later Olympian deity Apollo, who slew it and took over Python's former home and oracle. These were the most famous and revered in the ancient Greek and Roman worlds. Like many monsters, Python was known as Gaia's son and prophesied as Gaia's son. Therefore, Apollo had to eliminate this opponent before establishing his temple in Delphoi.

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