Pyro Fiend (5e Race)
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Pyro Fiend[edit]
Flames surround you, blasting you with an intense heat. You turn around, and standing before you is a large devil of fire and lava, staring down at you as you cower in fear. It cocks its head to the side, a wide mischievous grin splaying across its face as the flames draw closer...
Physical Description[edit]
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Infernal Akali by West Studio |
Descending from Pit Fiends, but with a hot twist, pyro fiends share some resemblance with the larger fiends. Standing a few heads taller than an average human, they are typically rather lithe creatures, appearing to be formed of magma, lava, and fire. This elemental aspect also applies to their hair and eyes, which appear to be flowing white-hot tongues of flame. Two horns of varying sizes and shapes protrude from the sides of their heads, flowing and twisting upwards in unique formations with a rough and rocky texture to their surface, with a similarly textured surface covering the Pyro Fiend's arms and legs.
History[edit]
Born from the blood of pit fiends and the hottest fires of Hell, Pyro Fiends are smaller, more fiery fiends that can be just as terrifying as their larger counterparts. Residing in the Infernal depths, they often would be next in line to pit fiends, acting as lieutenants. However, they would often venture and wander away from their post out of sheer curiosity and blood lust, much to their generals' frustration. Many pyro fiends have gone forth into the Material Plane, wishing to satisfy their cravings that the Infernal Planes simply could not. Others still have found and made homes in the Elemental Plane of Fire, finding the unruly chaos there to be much more to their liking.
Society[edit]
Because of their wandering nature, pyro fiends are typically solitary from others of their kind, but will often surround themselves with other races as a source of amusement. They take their duties as a Lieutenant lightly, being quite prone to leaving their army on a simple whim. This makes their relationship with greater demons a bit more tense, as them leaving could decide the outcome of a battle. Nonetheless, pyro fiends will almost always prefer to wander, being dubbed by other races as 'Infernal Nomads'. Occasionally, they will travel in pairs or even threes, although this is quite rare. But when they do, they enjoy toying with each other and dishing out the occasional fight, sometimes even leading to the death of one of their fellow pyro fiends.
Pyro Fiend Names[edit]
Some Pyro Fiends tend towards naming themselves after greater fiends, but most times they will resort to naming themselves, often using names with L's, K's, and Z's.
Male: Lanekz, Kreel, Rokar, Zendr
Female: Akali, Larkae, Klaze, Aktora
Pyro Fiend Traits[edit]
Tall flaming fiends who are bloodthirsty nomads
Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Age. Pyro Fiends are just like other fiends in the aspect that they live incredibly long lives, and due to their elemental nature they cannot die from age, nor be negatively affected by it.
Alignment. Pyro Fiends are inherently evil, and most start out as lawful, but eventually turn chaotic because of their curious nature.
Size. Pyro Fiends stand anywhere from 7 to 10 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flamelight. Your body sheds bright light out to 30 feet and dim light for an additional 30 feet. You may dim, extinguish, or reignite your flames anytime as a bonus action. While your flames are active, you have disadvantage on all Dexterity (Stealth) checks.
Natural Fire. You can light small flammable objects ablaze with any part of your body that is exposed. You know the produce flame cantrip at 1st level, which is replaced by the fire bolt cantrip at 3rd level. Your spellcasting ability is charisma.
Inner Heat. With insides similar to that of a furnace, you can choose to heat up certain parts of your body. Your unarmed strikes deal fire damage instead of the bludgeoning damage normal for unarmed strikes.
Infernal Ancestry. Born of the infernal depths, you are highly heat resistant. You are resistant to fire damage.
Languages. You can speak and write Common, Infernal, and Primordial.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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7′ 0'' | +3d12 | 300 lb. | × (1d6) lb. |
*Height = base height + height modifier |
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