Push (3.5e Spell)
Transmutation [Force] | |
Level: | Sor/Wiz 2 |
---|---|
Components: | S |
Casting time: | 1 standard action |
Range: | Close (25 ft + 5 ft/2 levels) |
Duration: | Instantaneous |
Saving Throw: | Reflex partial; see text |
Spell Resistance: | No |
Creatures affected by this spell may add +2 to their Reflex save if they are exceptionally stable (by having three or more legs or being a dwarf), and receive an additional +1 bonus for every size category larger than Medium they are. Creatures receive a -1 penalty per size category smaller than Medium size.
Each creature takes force damage equal to your caster level (maximum 10). If a creature fails the Reflex save, they also take 1d4 bludgeoning damage per two levels (maximum 5d4) and are pushed 20 feet away from you and knocked prone. If they succeed on their Reflex save, they take half damage and they are only pushed 10 feet and not knocked prone. Objects take no damage and are automatically pushed 20 feet.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard.