Purple Shroom Toad (5e Creature)

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Purple Shroom Toad[edit]

Huge beast, unaligned


Armor Class 16 (natural armor)
Hit Points 161 (17d12 + 51)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 6 (-2)

Saving Throws Str +7, Con +6
Skills Acrobatics +5, Athletics +7, Stealth +5, Survival +3
Proficiency Bonus +3
Damage Immunities poison
Condition Immunities paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 5 (1,800 XP)


Amphibious. The toad can breathe air and water.

False Appearance. While the toad remains motionless, it is indistinguishable from a patch of fungi.

Standing Leap. The toad's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.

ACTIONS

Multiattack. The toad makes two attacks: one with its slam and one with its tongue.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tongue. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pulled into a space within 5 feet of the toad.

Spores (Recharge 6). The toad releases one of the following spores from its body:

Poison Spores. The toad releases a 20-foot-radius sphere of poisonous spores centered on itself. The sphere spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When a creature enters the cloud for the first time on a turn or starts its turn there, the creature must succeed on a DC 14 Constitution saving throw or take 10 (4d4) poison damage and become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shock Spores. The toad releases a 20-foot-radius sphere of paralyzing spores centered on itself. The sphere spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When a creature enters the cloud for the first time on a turn or starts its turn there, the creature must succeed on a DC 14 Constitution saving throw or become paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The purple shroom toads are born bare of mushrooms, their skin often shades of brown, green and grey. However, their overconsumption of the exotic fungi that grow within the forest causes them to become infected by the fungi. Thus, they develop a more noticeable appearance with purple fungi growing within their skin. Eventually, within the later years of a shroom toad's life, they become fully consumed by the fungi and become a walking disaster. Every mindless step they take sakes the earth and spreads the spores to grow new fungi in a never-ending cycle of life.

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