Puppeteer Dragon (5e Race)

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Puppeteer Dragon[edit]

Follow my legion... Fetch me their minds... Recollect together all as one...
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Physical Description[edit]

Puppeteer dragon's are quadruped dragon creatures that are very large and tend to be decently furred but not too fluffy, Their whole body seems to curve alongside with their tail with large demonic looking wings and always pairing a set of horns on their head. Their mouths are seemingly connected by thin skin tissue and they have distinctive markings that match their eye colour around their wrists that glow just like their pupils. every puppeteer dragon has a small humanoid "creature" that they have claimed as a vessel in order to scout and use tools just like regular people, however they do go out of their way to hoard more vessels in order to get as big of an army as possible. They tend to have a fur pattern on their forehead to represent the type of puppeteer they are.

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Art by : Trolldog

History[edit]

Puppeteer dragon's are outcasts within the dragon family tree, Due to their rather inhumane type of hoarding they do. They sprouted when a warlock messed up and created a dragon with powers of unintended downsides, Causing them to reproduce and grow into a massive wave of dragons. Due to their abilities most not if all have been hunted and executed as a puppeteer dragon that grows too strong tends to cause hell spawn and many towns or even cities to crumble just because of what they can do... however you aren't in this timeline, Your strength isn't as strong as them.

Society[edit]

Puppeteer dragon's due to being outcasts rarely grow much of a society, They tend to have envious behavior towards others and have major trust issues, But when they grow a society they holster one puppeteer dragon to handle all of the vessels every day, The holster often changes either every day or every week. Whilst the holster tends to the vessel's needs and wants the other puppeteer dragon's would go to do what they desire to do.

Puppeteer Dragon Names[edit]

A puppeteer dragon normally names them self, But often looks towards the past for possible names, They also often end in SHI or ET depending on gender. Although this is tradition it isn't the norm as some have been named by other names such as titles or human sounding names.

Male: Hashi, Lemmishi, Teeshi, Nertishi

Female: Karet, Treshet, Pearlet, Eshet

Puppeteer Dragon Traits[edit]

Large quadruped dragons with puppet vessels to handle weaponry and small areas.
Ability Score Increase. Your Constitution score increases by 2 and your Charisma score increases by 1.
Age. The age of maturity is only 10 years old but they can live up to 2000 years old.
Alignment. They tend to lean towards lawful evil, But they can stray from the norm if need be.
Size. Puppeteer dragons are very large creatures, Lowest being 20 feet to well over 32 feet tall. Your size is Huge.
Speed. Your base walking speed is 15 feet.
Darkvision. Darkvision
Deceptive mind. Your mind can handle deception better then most, You gain proficiency in the Deception skill, Deception rolls against you are at disadvantage.
Four legged creature. Due to the fact your a four legged creature, You personally cannot wield; weapons, tools, shields and objects with your hands, You may attempt to hold them in your mouth but cannot use them to the full advantage. Along side that all Armour you wish to buy is doubled in cost due to the fact it's hard to forge Armour for a large four legged creature. Any Armour you find that isn't stated to be for you cannot be worn. (Exclusion for the Armour you start off with) You personally cannot fit into small areas unless shrunk by magical means.
Flight. At level 6, You unlock the ability to fly at 30 feet for up to an hour once per long rest. You may only carry one person (that isn't your vessel). You can also hover off the ground slightly (1ft off the ground to be exact) and move up to 25ft whilst hovering, hovering doesn't take up your 1 hour flight.
Mountable. At level 3, Your back is strong enough to let 1 person mount you, Whilst mounted that person cannot use melee weapons or spells but attacks against that person always go to you instead, using your AC. If you was to fall unconscious then the person on your back instantly falls off your back. The person cannot be your vessel. This trait gets stronger letting 2 people mount you at level 9 and 4 people at level 15.
Vessel. You start off with a familiar, this familiar appears to be of a medium sized humanoid creature with a special change to their appearance based off your sub race, You can control, speak and view from this vessel... when you do your regular body falls unconscious. You and the vessel share stats respectfully and you can swap positions with your vessel once per long rest, If your vessel was to go missing for any reason then you may do a summoning ritual that takes 15 minutes to complete and brings your vessel to you, Your vessel cannot take any mental or physical damage however if they was then the damage is instantly sent towards you, If you was to die then the vessel perishes on the spot. You may not use the vessel whilst your mind is not in the right state, this includes but is not limited to: Unconscious, Charmed, Incapacitated, Paralyzed, Petrified, Stunned. However you can still use the vessel even if your; Restrained, Prone, Deafened, Blinded. Both you and the vessel share different conditions (meaning the vessel can be prone but not you and vise versa) If you use the vessel whilst your invisible then you end up making a rather loud sound (which sounds like grinding metal) in your general location, but it does not end the invisibility.
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Languages. You can speak, read, and write (although through your vessel) Common, Draconic and one other language of your choice (normally related to your vessel)

Tear blood[edit]

Tear blood are the most common, Having black tear like substances dripping from the dragon's and the vessel's eyes... the vessel having pure black sclera and small pupils matching the colour of the dragon. They tend to be related to warlocks by either past or connected by other means. Black blood. Your blood is black... Striking fear of the unknown. You gain proficiency in the Intimidation skill.
You dummy!. Your allies you have are morons! If somebody other then you fails a skill check you can roar at them allowing them to re-roll the check, This skill can only be done once per long rest.
Puddle. Your vessel is alot more useful, As an action you can make your vessel cry a puddle of black blood, Any future turns the vessel can go in any black puddle as a bonus action, whilst in the puddle the vessel cannot attack or move unless there is another black puddle, then the vessel can travel between any puddles within 120 feet of the vessel.

String bound[edit]

String bound are more rare, Having black strings connected on the shoulder's of the dragon and the vessel, the strings seem to be connected 5 ft above their head but nothing seems to hold it... the vessel having chains that match the colour of the dragon's eyes around their wrists. They tend to be related to paladins by either past or connected by other means. Authority commander. Your speech can convey better then most... Allowing you to handle things diplomaticly. You gain proficiency in the Persuasion skill.
We're equal.. You and your allies aren't that different... Once per long rest you can attach a magical dark string to an ally for 24 hours that never seems to break and can phase through walls, only you and the ally can see this string. During that 24 hours as a bonus action you can pull the string, breaking it instantly but making the ally fly towards your direction as long as nothing is in the way, if something is in the way it'll be dragged with the ally unless it's 1 size larger then the ally, then the ally stops at that spot and the string is broken.
Stringed. Your vessel is a lot more useful, As an action you can make your vessel throw a black magical string from the palm of their hand in a 15 foot cone, If it hits a creature within that cone the creature must make a Constitution save against your Strength score. On fail the creature is pulled in and is Grappled until either 2 turns pass or the creature is attacked by any means

Corruption overboard[edit]

Corruption overboard are the rariest, Having one of the limbs of the dragon and the vessel being turned completely black with a small mist representing the dragon's eye colour. It is unknown what they seem to be related to. YES!!! YESSSS!!!!. Your rather over the top for some reason... Despite your size you try to be as dramatic as possible. You gain proficiency in the Performance skill.
IM BETTER!!!. You know your better then your allies, YOU HAVE TO BE! Once per long rest if your ally fails a saving throw you can instead roll for them using your score to "Prove your better". If you roll lower then the ally then your roll is ignored.
Grasp of corruption. Your vessel is a lot more useful, As an action you can make your vessel lunge towards a creature within 30ft, Make a Strength check against the target's AC. On hit the vessel attempts to choke slam the creature down to the ground knocking them prone, If the creature is medium or smaller then you do it with ease but if it's a large or larger then you muse make another strength check or nothing happens except your vessel is now within the same square as the target.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
20′ 0'' +1d12 10,000 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Puppeteer Dragon character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am just here to get stronger.
2 People need to trust me, THEY HAVE TO!
3 We get a bad rep... I'm nothing like the past
4 I don't need anybody, They need me...
5 Values? What's that?
6 People are scared, That brings me joy.
7 I am better, I am stronger, I am... The one.
8 Standing proud is tiring...
d6 Ideal
1 Control. My legion needs to grow... Fetch me more. (Evil)
2 Law. They follow my commands, I am the strongest commander. (Lawful)
3 Sanity. A mind is meant to be broken, I do it faster. (Chaotic)
4 Unity. People end up trusting me... (Good)
5 Equality. I'm only doing this for balance (Neutral)
6 Mind. The mind is tricky thing, I'm curious on how it works... (Any)
d6 Bond
1 My legion needs to grow... I don't care how long it takes.
2 Pitiful creatures aren't worth my time, I want something strong under my control.
3 I want to fix our bad reputation our kind has, Even if it hinders me.
4 I want to rebuild a fallen city, Piece by piece... person by person.
5 I want people to trust me, Despite my big size.
6 I want fear! Blood... Death!
d6 Flaw
1 I often disregard suggestions, You cannot boss me around.
2 I try to take control of my allies to no success, And if they notice I pretend like nothing happened.
3 I cannot stop lying, It just feels so good to lie almost every single time.
4 I barely am a help, Only if you really need my services will I come over.
5 I'm embarrassed by my tiny legion size and get really defensive if people even blurt about it.
6 I cannot keep an inside voice, Which is terrible as my roar is really really loud.
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