Puppet, Variant (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: "Needle and Thread" feature doesn't give the game statistics from the needle.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


The Puppet[edit]

hoping

Leaders and followers[edit]

The puppet is someone who is a conduit for a power more than themselves. The 'thing' that guides a puppet would not actually be a god, for a cleric would have a lot more control over their destiny whilst a puppet is totally guided by their patron, that would normally be a type of elemental, or a being of incredible magical strength that is not a deity.


Creating a Puppet[edit]

The question that would define the life of a puppet would be why did the link be forged between the guide and the puppet, Were you someone who happened to stumble into a different plane and to get out you had to make a deal, or were you a noble knight who was supposed to fight the powerful creature but ended up making a deal? Or perhaps you sought the being out, hoping to trade your servitude in exchange for something else?

What is your relationship with your patron? Do you regret becoming a puppet?

Quick Build

You can make a Puppet quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the entertainer background.

Class Features

As a Puppet you gain the following class features.

Hit Points

Hit Dice: 1d8 per Puppet level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Puppet level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, Martial weapons
Tools: none
Saving Throws: Dexterity, Constitution
Skills: choose three from all skills

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) martial weapon or (b) two simple weapons
  • (a) padded armor and a simple weapon or (b) leather armor
  • four needles and thread

Table: The Puppet

Level Proficiency
Bonus
Features
1st +2 Puppet Model, Needle and Thread, Puppet Nature
2nd +2 Control Thread
3rd +2 Extra Attack
4th +2 Ability Score Improvement
5th +3 Puppet Model Feature
6th +3 Manipulator Thread
7th +3 Extra Attack
8th +3 Ability Score Improvement
9th +4 Hunter Needle
10th +4 Puppet Model Feature
11th +4 Advanced Needle and Thread
12th +4 Ability Score Improvement
13th +5 Extra Attack
14th +5 Trickster Thread
15th +5 Puppet Model Feature
16th +5 Ability Score Improvement
17th +6 Extra Attack
18th +6 Soul Thread
19th +6 Ability Score Improvement
20th +6 Puppet Model Feature, Legendary Needle

Puppet Model[edit]

At 1st level you were built for a specific purpose and are forever burdened with the curse that forces you to follow the job that you have been given, Puppet Model are, Weaver, Reaper, and Illusionist.

Needle and Thread[edit]

This is the source of all of your abilities, you get four Needles that represent lances and float behind you attached to strings that protrude from your back, you are still capable of using these as both normal needles to as weapons.

Puppet's Nature[edit]

You are no longer what you once were, you are immune to psychic damage and can not be charmed but are weak to fire damage, you also don’t need to eat, drink, sleep, or need oxygen, (this is really up to you if you want this but as a puppet you lose all of your racial features) that is all optional as I see this class as both a class and a race.

Control Thread[edit]

At 2nd level your thread allows you to control the actions of a creature that you can attack within 5 feet, this includes causing them to attack their allies, no saving throws can be made to stop this other than dodging the actual attack as strings will prevent the creature from moving on its own.

Extra Attack[edit]

At 3rd, 7th, 13th, 17th level you gain an additional action.

Manipulator Thread[edit]

At 6th level your thread allows you to control the mental state of a creature that you can attack within 5 feet, this includes causing them to go insane or be brave, no saving throws can be made to stop this other than dodging the actual attack as strings trigger reactions in the brain.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Hunter Needle[edit]

At 9th level your needle tracks down creatures that you are attacking making dodging impossible.

Advanced Needle and Thread[edit]

At 11th level your Needle and Thread can reach up to 30 feet.

Trickster Thread[edit]

At 14th level your thread allows you to draw attention to a location or to lure a creature into a trap.

Soul Thread[edit]

At 18th level your thread allows you to three times damage to a creature that you can attack with the needle and thread.

Legendary Needle[edit]

At 20th level your needle and thread can reach up to 100 feet and deals double damage permanently.

Models[edit]

You were built for a specific reason.

Weaver[edit]

You were built to build more of your kind and over run your enemies.

Basic Puppet[edit]

At 1st level you can make an action to build a basic Puppet that has 1/4 of your health rounded down, 10 AC, and has the same skills and stats as you for Str and Dex, you can choose wether they have a short-bow or a short-sword for a weapon, you can build up to four basic puppets per feature gained.

Rearmor[edit]

At 5th level you can add your dexterity modifier to any creatures AC within 30 feet.

Puppet Abomination[edit]

At 10th level you can sacrifice 3 puppets to make a large puppet that has double your health but only 20 feet of movement, you can choose wether they have a great-sword or heavy-crossbow, you can build up to five at a time.

Enhancing Thread[edit]

At 15th level you can attack a creature within range and give them advantage on attacking rolls.

Puppet Champion[edit]

At 20th level you can spend your entire turn and build a puppet that has double your health and triple damage to the weapons it wields, It wields both a great-sword and heavy-crossbow, you can only have one, you have to make this action before you move or make any other action or reaction.

Reaper[edit]

You were built to over power your enemies with your needle and pure power

Stitches[edit]

At 1st level you can heal creatures within 5 feet for 1d10 + your Constitution modifier.

Angered Spirit[edit]

At 5th level your needle now does double damage.

Lasting Strike[edit]

At 10th level creatures that you have hit with the needle will bleed for 1d6 turns for 1d6 damage per feature.

Enraged Thread[edit]

At 15th level you can attack a creature within 5 feet and double their damage for three turns.

Soul Harvest[edit]

At 20th level you heal 3d6 health per kill and double your movement for everything.

Illusionist[edit]

You were built to cause chaos for your enemies by forcing them into surrendering or causing madness to spread like wildfire in them.

Unravel[edit]

At 1st level you can unravel yourself to travel through spaces that are only 1 inch tall.

Thread Bound[edit]

At 5th level you won’t need to make multiple actions to get creatures under the effects of multiple threads

Thread Trap[edit]

At 10th level you gain an aura were if a creature enters 10 feet of you, you can choose to make them have to do a dexterity saving throw or be restrained until they leave the 10 foot radius.

Aura of Thread[edit]

At 15th level you no longer need to strike creatures to get them under the effects of your threads.

Thread House[edit]

At 20th level you can make a 15 foot radius we’re if a creature were to enter you can choose to have them make a dexterity saving throw or be restrained and disarmed until they leave while also increasing your movement by 15 feet.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Puppet class, you must meet these prerequisites: 13 Charisma

Proficiencies. When you multiclass into the Puppet class, you gain the following proficiencies; Slight of Hand and Acrobatics.



Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: