Punipuni Slime (5e Creature)

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Punipuni Slime[edit]

Tiny ooze, unaligned


Armor Class 12 (natural armor)
Hit Points 26 (4d4 + 16)
Speed 30 ft., swim 20 ft., climb 15 ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 18 (+4) 2 (-4) 12 (+1) 16 (+3)

Damage Vulnerabilities cold
Damage Resistances bludgeoning from nonmagical attacks
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses blindsight 80 ft. (blind beyond this radius), passive Perception 12
Languages
Challenge 1 (200 XP)


Amorphous. The punipuni slime can move through a space as narrow as 1 inch wide without squeezing.

Charge. If the punipuni slime moves at least 15 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 1 (1d2) bludgeoning damage.

Multiattack. As a move action, the punipuni slime can attack with as many pseudopod attacks as the move count they have remained stationary in battle, three maximum.

Slippery. The punipuni slime has advantage on ability checks and saving throws made to escape a grapple.

Watery Stealth. In any form of water, the punipuni slime takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.

ACTIONS

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 1 (1d2) acid damage.

Slam. Melee Weapon Attack. +2 to hit, reach 5 ft., one target. Hit: 2 (1d3 + 1) bludgeoning damage plus 5 (1d6 + 2) acid damage.


Punipuni slimes can be very docile but are known to attack for seemingly no reason. They can swarm which makes them especially more dangerous even though they look like plush, soft pillows. If properly harvested, their remains are popular as a cheap noodle substitute.

Unbreathing. The punipuni slime doesn't require air.

Ooze Nature. A punipuni slime doesn't require sleep.

CleanerSlime.PNG
Punipuni Slime


Variant: Great Punipuni Slime[edit]

Medium ooze, unaligned


Armor Class 15 (natural armor)
Hit Points 52 (5d8 + 30)
Speed 40 ft., swim 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 22 (+6) 4 (-3) 12 (+1) 14 (+2)

Damage Vulnerabilities cold
Damage Resistances bludgeoning from nonmagical attacks
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses blindsight 100 ft. (blind beyond this radius), passive Perception 15
Languages
Challenge 3 (700 XP)


Amorphous. The great punipuni slime can move through a space as narrow as 1 inch wide without squeezing.

Charge. If the great punipuni slime moves at least 10 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

Multiattack. As a move action, the great punipuni slime can attack with as many pseudopod attacks as the move count they have remained stationary in battle, three maximum.

Slippery. The great punipuni slime has advantage on ability checks and saving throws made to escape a grapple.

Spider Climb. The great punipuni slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Watery Stealth. If underwater, the great punipuni slime takes the Hide action, and it makes the Dexterity (Stealth) check with advantage. This does not work if the water source is not deep enough.

ACTIONS

Cling. Melee Weapon Attack. +3 to hit, reach 0 ft., one target. Hit: 2 acid damage. If the target is a creature, the great punipuni slime "clings" and becomes physically attached to the target, the great punipuni slime's speed becomes 0 feet while clung; it occupies the target's space and moves with it. While the great punipuni slime is clung to the target, the target's attack rolls have disadvantage against the great punipuni slime, and the target's speed is halved. Multiple clung great punipuni slimes can further halve the target's speed but cannot reduce the target's speed below 5 feet. The great punipuni slime can no longer cling if it is reduced to 0 hit points or moves away from the target. Any number of clung creatures are removed if the target creature takes an action to remove them. While clung, the great punipuni slime can constrict for automatic hits with the slam attack.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage.

Slam. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d6 + 2) acid damage.

Swallow. Melee Weapon Attack. +5 to hit, reach 5 ft., one creature the same or smaller size category than the great punipuni slime. Hit: The target is grappled (escape DC 15), and restrained for the duration of the grapple. While the target is grappled, at the beginning of each of the great punipuni slime's turn the target takes 17 (3d8 + 2) acid damage plus an extra 9 (2d10) of bludgeoning damage type. While the target is grappled, the great punipuni slime cannot swallow another target.

REACTIONS

Split. When a great punipuni slime is subjected to lightning, slashing, or piercing damage, it has a 20% chance to split into 1d2 + 1 punipuni slimes if it has at least 10 hit points. Each punipuni slime has hit points equal to half of the original great punipuni slime's, rounded down.

Great punipuni slimes aren't very common to find but when found they can be found in a pack of up to two more great punipuni slimes (though this is even more uncommon) and d20 + 6 punipuni slimes. They are very territorial unlike their lesser versions which are only known to sometimes be hostile. They can swarm which makes them especially more dangerous even though they look like plush, soft pillows. If properly harvested, their remains are popular as a cheap noodle substitute.

Unbreathing. The great punipuni slime doesn't require air.

Ooze Nature. A great punipuni slime doesn't require sleep.

CleanerSlime.PNG
Punipuni Slime


Variant: King Punipuni Slime[edit]

WIP