Psycho (5e Class)

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Psycho[edit]

Disclaimer

This class is meant to be played in a campaign set in the Borderlands ruleset.

Quick Build

You can make a Psycho quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Nomad background.

Class Features

As a Psycho you gain the following class features.

Hit Points

Hit Dice: 1d12 per Psycho level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Psycho level after 1st

Proficiencies

Armor: none
Weapons: Unarmed Strikes, Shotguns, and Pistols
Tools: Bandit, Tediore
Saving Throws: Strength & Constitution
Skills: Choose 2 of Animal Handling, Athletics, Intimidation, Performance, Perception, and Investigation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Tier 1 Bandit Pistol or (b) Tier 1 Tediore Pistol
  • (a) Tier 1 Tediore Shield or (b) 3 Grenades
  • If you are using starting wealth, you have 2d4 * 10 in funds.

Table: The Psycho

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 Unarmored Defense, Aerial Arts, One with the Wind 1d4 - - 5'
2nd +2 Ki, Unarmored Movement 1d4 2 15' 5'
3rd +2 Airbending Style 1d4 3 15' 5'
4th +2 Ability Score Improvement, Slow Fall 1d4 4 15' 5'
5th +3 Extra Attack, Concussive Attack 1d6 5 15' 10'
6th +3 Ki Empowered Strikes, Airbending Style Improvement 1d6 6 20' 10'
7th +3 Evasion, Flippant Mind 1d6 7 20' 10'
8th +3 Ability Score Improvement, Aerial Gift 1d6 8 20' 10'
9th +4 Concussive Attack Improvement 1d6 9 20' 10'
10th +4 Purity of Body 1d6 10 25' 10'
11th +4 Airbending Style Improvement 1d8 11 25' 15'
12th +4 Ability Score Improvement, Aerial Gift Improvement 1d8 12 25' 15'
13th +5 Deflecting Winds 1d8 13 25' 15'
14th +5 Diamond Soul 1d8 14 30' 15'
15th +5 Timeless Body 1d8 15 30' 15'
16th +5 Ability Score Improvement, Aerial Gift Improvement 1d8 16 30' 15'
17th +6 Airbnding Style Improvement 1d10 17 30' 20'
18th +6 Empty Body 1d10 18 35' 20'
19th +6 Ability Score Improvement 1d10 19 35'
20th +6 Irrevocable Winds 1d10 20 35'
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