Psionic Fist (D20 Modern Class)

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The Psionic Fist[edit]

Ability: Charisma, Dexterity, Strength

Hit Die: 1d6

Action Points: Psionic Fists gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

Class Skills: The Psionic Fist’s class skills (and the key ability for each skill) are: Autohypnosis (Wis), Computer Use (Int), Concentration (Con), Craft (electronic, mechanical, visual art, writing) (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Knowledge (art, current events, history, popular culture, streetwise, technology, theology and philosophy) (Int), Navigate (Int), Profession (Wis), PsiCraft (Int), Read/Write Language (none), Repair (Int), Research (Int), Search (Int), Sense Motive (Wis) and Speak Language (none).


Skill Points at 1st Level: (5 + Int modifier) x4.

Skill Points at Each Additional Level: 5 + Int modifier.

Table: The Psionic Fist
Class Level Base Attack Bonus Fort Save Ref Save Will Save Class Features Defense Bonus Reputation Bonus
1st +0 +0 +0 +1 Talent +0 +0
2nd +1 +0 +1 +2 Bonus feat +1 +0
3rd +2 +1 +1 +2 Talent +1 +1
4th +2 +1 +2 +2 Bonus feat +2 +1
5th +3 +1 +2 +3 Talent +2 +1
6th +4 +2 +3 +3 Bonus feat +3 +2
7th +4 +2 +3 +4 Talent +3 +2
8th +5 +2 +3 +4 Bonus feat +3 +2
9th +6 +3 +4 +4 Talent +4 +3
10th +6 +3 +4 +5 Bonus feat +4 +3


Psionic Powers List Powers Known
LV Power Points 0 1 2
1 1 2 0 0
2 2 3 1 0
3 3 3 1 0
4 4 3 1 0
5 5 4 2 1
6 6 4 2 1
7 7 4 2 1
8 8 5 3 1
9 9 5 3 1
10 10 5 3 2


Starting Feats[edit]

In addition to the two feats all characters get at 1st level, a Psionic Fist begins play with the Simple Weapons Proficiency feat.

Class Features[edit]

All of the following are class features of the Psionic Fist.

Talents[edit]

At 1st, 3rd, 5th, 7th, and 9th level, the Psionic Fist selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.


Precognitive Talent Tree[edit]

The Psionic Fist has quick senses and reflexes, some crossing over into Precognitive processes.

Precognitive Defense: Add your Cha Mod to your Defense and Reflex save


Sight Before Might: Your precognitive processes become much quicker and effective, you gain the effects of Uncanny Dodge.

Prerequisite: Precognitive Defense


Danger Sense: Your precognitive messages come within an instant, you gain the effects of Uncanny Dodge 2.

Prerequisite: Sight Before Might


Precog: By spending an AP, you receive a small vision of the future that may give you a clue or warn you of unseen dangers.


Psionic Fist Talent Tree[edit]

The Psionic Fist's bread and butter, these abilities are what make a Psionic Fist who they are. These talents can be selected in any order, but the hero must have at least 'Precognitive Defense' before they are able to pick from these.

Psionic Bullet: Add Cha Mod to damage of ballistic weapons and to their DR penetration, if any.

Prerequisite: Precognitive Defense


Psionic Fist: Add Cha Mod to damage of unarmed attacks, unarmed damage now bypasses DR given from armor.

Prerequisite: Precognitive Defense


Psionic Manifester: Add your Psionic Fist levels to your Manifester/Caster lv. (For purposes of Psionic Caster/Manifester Feats.)

Prerequisite: [Psionic Fist or Psionic Bullet] & Psychic Conduit


Conduit Talent Tree[edit]

Power Conduit: Receive 1 Power Point per level. (Character level, not Psionic Fist level)


Psychic Conduit: Gain 2 Power Points and a known power (1st lv or lower). This talent can be taken multiple times.

Prerequisite: Power Conduit


Psionic Conduit: Gain 3 Power Points and a known power (2nd lv or lower). This talent can be taken multiple times.

Prerequisite: Psychic Conduit


Bonus Feats[edit]

At 2nd, 4th, 6th, 8th, and 10th level, the Psionic Fist gains a bonus feat. This feat must be selected from the following list, and the Smart hero must meet any prerequisites.

Alertness, Athletic, Blind-Fight, Brawl, Builder, Cautious, Combat Expertise, Dodge, Elusive Target, Gearhead, Improved Disarm, Improved Trip, Iron Will, Lightning Reflexes, Meticulous, Quicken Power [MetaPsionic], Streetfighting, Studious, Twin Power [MetaPsionic], Urban Tracking, Vehicle Expert, Weapon Focus.



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