Psionic (5e Race)

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Psion[edit]

The physical limits of the mind are unknown, and it's depths are insurmountable.

Physical Description[edit]

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Psion's are a hyper intelligent race of humanoids that are born within other races, and are approximately 1 in a billion, they are prodigy's in all fields that they study and their memory capacity is unmatched. They have a natural field of energy that is generated in a 2 inch space around their person, with time and practice it can become stronger and allows them to perform feats of supernatural psychic power. The Psion's can be identified typically as Advisor's to Kings and lords, and many devote their whole lives to the gathering of knowledge.

History[edit]

The Psion's originated from the result of a wish spell, A powerful Archmage asked the spell to create a rare prodigy with mysterious powers, in order for him to train them as an apprentice, the spell however chose to create the potential for a prodigy to be born rather than actually creating one. Nearly a century passed and as the Archmage lay dying, he heard a babies cry and knew that his Wish had finally been granted. Now every 1 in 1 billion children is born a Psion, and they oftentimes change the course of history that they are involved in.

Society[edit]

Psion's are born with an inherent desire to learn any and all secrets as well as knowledge, and as such many Psion's train to become powerful wizards. They do not have a defined society as not only are they extremely rare, but they also are technically a subrace. They are usually sages of wisdom and knowledge and often advise nobles in their endeavors as Wiseman and powerful prophets.

Psion Names[edit]

Names in Psion society are common names of other races.

Male Names: Any male racial name. Female Names: Any female racial name.

Psion Traits[edit]

Powerful Psychic beings
Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Age. Psion's reach maturity at the age of 15 slightly faster than most humanoid races, they can live to be up to 300 years old.
Alignment. They are very studious and will often follow the laws of the land, in order to use their resources to study. They are typically Lawful.
Size. Psion's can be any racial size, with a muscular build. Your size is Small, Medium or Large
Speed. Your base walking speed is 30 feet.
Psion Memory. Your natural gift for knowledge and memorization allows you to have advantage on Intelligence History checks that involve remembering an event you were present for.
Tactile Telekinesis. You have a small field of Psionic force orbiting your body, and it grants you the following features at preceding levels; At Level 1 you have 10 temporary hitpoints that recharge on a short rest, you can move these temporary hitpoints to an ally as a reaction to them being attacked, They then return to you at the beginning of your next turn. At Level 3 you have 20 temporary hitpoints that recharge on a short rest, you can move these hitpoints to an ally as a reaction to them being attacked,They then return to you at the beginning of your next turn. At level 5 you have 30 temporary hitpoints that recharge on a short rest, You can move these temporary hitpoints to an ally as a reaction to them being attacked,They then return to you at the beginning of your next turn. You gain a flying speed equal to your movement speed. At 11th level you have 80 temporary hitpoints that recharge on a short rest, You can move these temporary hitpoints to an ally as a reaction to them being attacked, They then return to you at the beginning of your next turn. You gain a flying speed equal to your movement speed +10. You can use a bonus action to expend temporary hitpoints and make a ranged attack on a target within 60ft. Using Intelligence as the bonus. If it hits it deals psychic damage equal to the temporary hitpoints expended by this feature.
Extremely Talented. Having a knack for memorization allows you to pick up skills extremely quickly, you gain proficiency with any two skills.
Psionic Blast. the Psion manipulates reality using their psychic powers, and focuses an orb of psychic energy into the palm of their hands. You can make a ranged spell attack using Intelligence as the attack bonus. It has a range of 100ft. If it hits it deals 3d6 psychic damage and the target must make a Intelligence Saving throw. Upon failure being stunned until the beginning of their next turn. The damage for this trait increases to 5d6 at 5th level and 7d6 at 9th level. You can use this trait a number of times equal to your proficiency bonus.
Languages. You can speak, read, and write Common and another language.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
?′ ?'' +1d12 ? lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


3.00
(2 votes)

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