Pseudonatural Troll (5e Creature)

From D&D Wiki

Jump to: navigation, search

Pseudonatural Troll[edit]

Large aberration, chaotic evil


Armor Class 17 (natural armor)
Hit Points 100 (8d10 + 56)
Speed 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 17 (+3) 24 (+7) 7 (-2) 13 (+1) 7 (-2)

Skills Perception +5
Proficiency Bonus +4
Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech, Giant
Challenge 12 (8,400 XP)


Innate Spellcasting. The troll's innate spellcasting ability is Charisma. It can cast blur, dimension door, and misty step at will, requiring no material components.

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The troll has advantage on saving throws against spells and other magical effects.

Magic Weapons. The troll's weapon attacks are magical.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The troll makes four tentacle attacks.

Tentacle. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17).


A troll with the Pseudonatural Creature template applied to it.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: