Pseudonatural Troll (5e Creature)
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Large aberration, chaotic evil
Skills Perception +5
Magic Resistance. The troll has advantage on saving throws against spells and other magical effects.
Magic Weapons. The troll's weapon attacks are magical.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes four tentacle attacks.
Tentacle. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17).