Pseudogiant (5e Creature)

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Pseudogiant[edit]

Large monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 72 (5d10 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 7 (-2) 29 (+9) 3 (-4) 8 (-1) 4 (-3)

Skills Stealth +1
Senses passive Perception 9
Languages
Challenge 7 (2,900 XP)


ACTIONS

Multiattack. The pseudogiant makes two claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage.

Shockwave (Recharge 6). The pseudogiant stomps on the ground, creating a shockwave in a 20-foot radius. Each creature within that area must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 13 (2d12) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


These abominations are a disgrace to nature, biology and humanity. It is unknown how the pseudogiants were created, nor whether they mutated from a human or not. Either way, radiation would definitely not be able to make a creature so inhumanly strong and resilient. Pseudogiants have six limbs, but only two of them are actually usable. These two are used both as legs and arms and can create powerful shock waves. Another pair represents small, but useless arms, that can only be used to scratch enemies. At last, there is a pair of useless legs, that hang from the back of the pseudogiant's body, similar to a tail. It should also be noted that the pseudogiant emits light radiation.

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