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Pseudocouatl[edit]
Tiny celestial, lawful good
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft., fly 60 ft.
Saving Throws Wis +4 Skills Insight +4 Damage Resistances Radiant, Psychic
Senses Blindsight 10 Ft., passive Perception 14
Languages Understands Common, Draconic, and Celestial but can't speak
Challenge 1/2 (100 XP)
Flyby. The pseudocouatl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Limited Telepathy. The pseudocouatl can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage. The target must succeed on a dc 10 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake
Constrict. Melee Weapon Attack: +2 to hit, reach 5 ft., one tiny creature. Hit: (1d1) bludgeoning damage. The target is grappled (escape dc 9) Until this grapple ends, the target is restrained, and the pseudocouatl can't constrict another target
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