Pseudo Immortal (3.5e Template)
Pseudo Immortal[edit]
Pseudo immortals are incredibly difficult to permanently destroy; normally, whenever they die, they simply revive shortly afterwards, fully recovered. Their resurrective ability isn't limitless though; their ability to revive this way is dependent on their head being attached to their body. Therefore, if they are beheaded, they truly die. While they aren't actually immortal, they grow old at a far slower rate than normal people and therefore live far longer. Even when they do truly die however, they reincarnate as newborns and begin their life cycle anew. Notably however, each reincarnation is a new individual, who, while may retain a few memories and skills from their past lives, are their own people who may choose their own ways.
Creating a Pseudo Immortal[edit]
Pseudo immortal is an inherited and acquired template that can be applied on any mortal sentient creature (any creature with limited lifespan and Intelligence score of 3+) (referred to hereafter as the base creature). A pseudo immortal uses all the base creature’s statistics, abilities and special abilities except as noted here.
Hit Dice: Increase all current and future HD by 1 level (d4 into d6, d10 into d12, etc.) up to d20.
Speed: Increase the speed of the base creature by 10 feet or 25%, the higher (rounded up). If the base creature possesses flight speed, increase the maneuverability by 1 level.
Armor Class: The base creature’s natural armor bonus improves by +2.
Special Qualities:A pseudo immortal retains all the base creature's special qualities, and also acquires those described below:
Longevity: Pseudo immortals mature at a similar rate to the base creature, however their further aging is slower, affording them with fourfold as long lifespan compared to the base creature.
Self-Revival: Whenever a pseudo immortal dies from anything other than beheading or old age, they are revived 1d4 hours after their death. Upon being revived such, a pseudo immortal is at full health; any damage previously sustained (even missing body parts) is perfectly healed and regenerated.
Reincarnation: Whenever a pseudo immortal truly dies (i.e., from beheading or old age), they reincarnate shortly afterwards in a new body as a newborn specimen of their species. Upon their reincarnation, they are considered new beings and, other than this template, retain no traits from their past lives (though they may regain memories from their past lives through their dreams).
Healing Factor: Pseudo immortals heal quickly. They restore 1 hp per 3 minutes of activity, or 1 hp per minute of rest, 1 point of ability damage per 3 minutes, and 1 point of drained ability per hour. They also gain an additional +12 bonus on Fortitude saves against poisons and diseases.
Abilities: Strength +6, Dexterity +2, Constitution +4, Intelligence +2, Wisdom +2. Pseudo immortals are innately superior to average specimen of their species.
Skills: Pseudo immortals gain an additional +2 bonus on Concentration checks. Moreover, if this is not their first lifetime, they also gain an additional +2 bonus on all Knowledge checks, and also gain 4 additional skill points at character creation, which they can invest as they desire.
Feats: Pseudo immortals gain the feats Alertness, Diehard and Endurance. Also, if this isn't their first lifetime, they can choose another 2 feats whose prerequisites they meet.
Challenge Rating: The base creature's CR +1.
Alignment: Any, usually same as the base creature.
Advancement: By HD or by class, whichever is quicker.
Level Adjustment: +2.
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