Profane Soul (5e Subclass)

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Profane Soul[edit]

Sorcerer Subclass

Your innate magic comes from the curse of lycanthropy, vampirism, or foul presence of another dark creature. Some are born with this power, being the seventh son of a family, or born of a vampire and human. Others are survivors of an attack by these beings, the curse not fully removed from them as it grows in power and change they permanently. Either way, you can now draw magical powers from your curse and use it in a controlled manner.

Primal Endurance

At 1st level, you gain the endurance of your curse, you gain 1 extra hitpoint, and you gain another hitpoint every time you gain a sorcerer level.

You also have a form of natural armor, whether hardy fur, a hardened carapace, or some form of psionic barrier. While unarmored, your AC is equal to 13 + your Constitution modifier. You cannot benefit from a shield and this armor.

Darkness within

Also at 1st level, you learn the primal savagery cantrip, it count as a sorcerer cantrip for you but doesn't count in the number of cantrips you learned.

Horror Turning

At 6th level, you can use your bonus action to awake your heritage, and become a hybrid between a humanoid and an monster, like a wolf or a bat-like creature. For 1 minute, you gain the following benefits:

  • You gain temporary hitpoints equals to your sorcerer level + your Charisma modifier.
  • You have advantage in Wisdom (Perception) checks.

And you choose one of the follow transformations:

  • Bat Wings. You gain a flight speed equal to your walking speed.
  • Wolf Cunning. If you have an allied creature within 5 feet of you, you have advantage on melee spell attacks.
  • Ghostly mist. Your movement does not provoke opportunity attacks.

You can do this once, and regain the use on a short rest. Alternatively, if you have already used it, you can instead spend a 2nd level spell slot to do it again.

Hungering Slash

At 14th level, when you hit a creature with the primal savagery cantrip, you may regain half of the damage dealt as hitpoints.

Controlled Curse

At 18th level, you can curse a humanoid. As an action, you can bite an humanoid creature within 5 feet on your hybrid form. The target must make a wisdom saving throw against your spell save DC, being cursed on a failed save. A willing creature doesn't have to make the saving throw. When you do this, whenever you assume your hybrid form, you can spend 2 sorcery points to extend the benefits of this feature to the cursed creature. When the hybrid form is active, a unwilling target will act as if it were under the effects of the confusion spell.

You can only have one creature with this curse at each time, if you curse another creature, the previously creature is magically cured.

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