Privateer (4e Class)

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Privateer are avid adventurers, and also love a fight.

Privateer[edit]

This crown? Of course it's mine... I'm a legitimate businessman
—Jensin, Privateer Guildmaster, In custody after looting the Blackwater Manor
Class Traits
Role: Striker. You dart in to attack, do massive damage, and then make the enemy thank you for having it's back. You do best when teamed with a defender to flank enemies.
Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.
Key Abilities: Dexterity, Charisma, Wisdom
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple and Martial Light Blades, Simple and Martial Ranged Weapons
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Streetwise(Dex), and Thievery(Dex).  From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics(Dex), Athletics(Str), Bluff(Cha), Dungeoneering(Wis), Insight(Wis), Intimidate(Cha), or Perception(Wis).
Build Options: Swashbuckling Privateer, Ranged Privateer
Class Features: First Strike, Privateer Tactics, Rogue's Trick, Sneak Attack, Weapon Talent

Some rogues prefer a life in the shadows, stealing indiscriminately, others have made a 'legitimate' living out of their skills, contracting them out to anyone with enough gold to buy them. A privateer generally has professional connections all over the nation, from nobles, to merchants, to wealthy individuals.

Privateer Overview

Characteristics: A skilled practitioner, willing to sell their expertise to the highest bidder.
Religion: Privateers generally revere Avandra and Sehanine. Privateers of a Chaotic Evil alignment may worship The Raven Queen.
Races: {{{races}}}

Creating a Privateer[edit]



Class Features[edit]

A privateer's class features at 1st level are:


- First Strike
- Privateer Tactics
- Privateer Weapon Talent or Privateer Sharpshooter Talent
- Rogue's Trick
- Sneak Attack

First Strike:

At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Privateer Tactics:

A privateer is intelligent and cunning. A character with the Privateer Tactics class feature chooses one of the following options:

Artful Dodger: The rogue gains a bonus to AC against opportunity attacks equal to the rogue's Charisma modifier. The rogue also gets extra benefits from fox's gambit, opening move, positioning strike, bait and switch, rogue's luck, and other powers that list extra benefits for the Artful Dodger option.

Cunning Sneak: The rogue no longer incurs a penalty to Stealth checks for moving more than 2 squares. The rogue incurs a −5 instead of −10 penalty to Stealth checks for running. The rogue can make a Stealth check to become hidden after a movement ending at least 3 squares away from where it started, if the rogue ends the movement with concealment or cover other than cover provided by being behind allies. The rogue also gets extra benefits from distracting shot, skip the rock, and other powers that list extra benefits for the Cunning Sneak option.

Sneak Shooter: The rogue gains proficiency with one simple or martial ranged weapon of their choice, and the die size of this weapon is increased by 1. They also gain combat advantage with a ranged attack to any enemy who is adjacent to an ally of the privateer.

(Brutal Scoundrel and Ruthless Ruffian are unavailable to the Privateer subclass of Rogue, as they favour finesse over force.)

Privateer Weapon Talent

A Privateer that chooses this weapon talent gains a +1 to attack rolls with one-handed melee weapons. He also gains a +1 to AC against adjacent enemies while holding a melee weapon in his off-hand. This bonus to AC increases to +2 at 11th level, and +3 at 21st level.

Privateer Sharpshooter Talent

A privateer that chooses this weapon talent gains a +1 to attack and damage rolls with ranged attacks. Privateer's also gain far shot as a bonus feat. At 11th level, the bonus increases to +2, and at 21st level it increases to +3.

Rogue's Trick

Privateer's gain 2 of these tricks at-will. Original trick's can be found here [1]. With the addition of the Privateer class, you have the choice of 1 extra Trick:

Double Agent's Trick Rogue Utility 1
Enemies second guess your intentions, are you friend or foe?
At-Will Star.gif Martial, Move Action, Personal
Move Action Effects: Enemies you can see
Effect: Move up to your speed, and make a Bluff check. If successful, enemies reassess you as an ally and will not attack you.
Special: Effect ends once you attack an enemy.



Back to Main Page4e HomebrewPowersRogue Powers


Sneak Attack

Once per turn, when a rogue with the Sneak Attack class feature attacks with a hand crossbow, shortbow, or weapon from the light blade or sling weapon groups, and hits an enemy granting combat advantage to the rogue, the attack deals extra damage. This extra damage is 2d6, or 3d6 from 11th to 20th level, or 5d6 at 21st level and above.

Levelling up a Privateer[edit]


When a privateer levels up, he adds additional skills and features to his repertoire:

Heroic Tier[edit]


Level 2

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Privateer Weapon Talent
Privateers favour weapons that can be hidden, much like their intentions.
Benefit: The privateer gains a +1 to attack rolls with weapons they are proficient in.

Skill Mastery
Privateers are talented individuals, while others use their weapons to best their foes, you use your knowledge and talents to defeat them.
Benefit: Pick one class skill, you gain a training bonus with it.

Utility power
Over the course of your last adventure, you have honed a talent to be useful in battle.
Benefit: The privateer gains a level 2 utility power.

Level 3:

Encounter Power
Your power on the battlefield becomes more finessed.
Benefit: You gain a level 3 encounter power.

Level 4:

Ability Increase
Your training hones your body and mind.
Benefit: Increase 2 ability scores by +1.

Extra Rogue's Trick
WIth each successful heist and adventure, you create new tricks to run rings around your opponents.
Benefit: You gain an extra Rogue's Trick.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Level 5:

Daily Power
Your powers become stronger and stronger.
Benefit: The privateer gains a level 5 daily power.

Level 6:

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Utility Power
Over the course of your last adventure, you have honed another talent to be useful in battle.
Benefit: The privateer gains a level 6 utility power.

Level 7:

Encounter Power
Your power on the battlefield becomes more finessed.
Benefit: You gain a level 7 encounter power.

Extra Rogue's Trick
WIth each successful heist and adventure, you create new tricks to run rings around your opponents.
Benefit: You gain an extra Rogue's Trick.

Level 8:

Ability Increase
Your training hones your body and mind.
Benefit: Increase another 2 ability scores by +1.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Level 9:

Combat readiness
Your intuition and awareness have intensified over the course of your adventures.
Benefit: You gain a +2 bonus to initiative.

Daily Power
Your powers become stronger and stronger.
Benefit: The privateer gains a level 9 daily power.

Rapier Wit
Your social skills have garnered connections throughout the land.
Benefit: You gain a +2 class bonus to Bluff, Diplomacy and Streetwise skills.

Level 10:

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Utility Power
Over the course of your last adventure, you have honed another talent to be useful in battle.
Benefit: The privateer gains a level 10 utility power.

Paragon Tier[edit]


Level 11:

Ability Increase
You have reached new Mental and Physical heights by reaching the Paragon tier
Benefit: Each of your ability scores increase by +1.

Encounter Power
Your power on the battlefield becomes more finessed.
Benefit: Pick one level 11 encounter power.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Heroic tier feat.

Honed Privateer Weapon Talent
The weapons you have used have become a part of you, as if an extension of yourself.
Benefit: Your attack and damage roll bonus from Privateer Talent increases to +2.

Paragon Path
You’ve explored dank dungeons, defeated vile monsters, and learned priceless secrets. You’ve started making a name for yourself.
Benefit: You gain a paragon path, and the paragon path features that come with it.

Level 12:

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Paragon tier feat.

Utility Power
Over the course of your last adventure, you have honed another talent to be useful in battle.
Benefit: The privateer gains a level 12 utility power.

Level 13:

Replace a Encounter Power

Level 14:

Ability Increase
Your training hones your body and mind.
Benefit: Increase another 2 ability scores by +1.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Paragon tier feat.

Level 15:

Replace a Daily Power

Level 16:

Paragon Path Feature
As you find yourself along the paragon path, your mind is opened to new abilities.
Benefit: You gain a Paragon path feature.

Utility Power
Over the course of your last adventure, you have honed another talent to be useful in battle.
Benefit: The privateer gains a level 16 utility power.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Paragon tier feat.

Level 17

Replace an Encounter Power

Rapier Reflex
Your sharpened physical abilities increase.
Benefit: You gain a +2 class bonus to Acrobatics, Athletics and Stealth skills.

Level 18

Ability Increase
Your training hones your body and mind.
Benefit: Increase another 2 ability scores by +1.

Level 19

Replace a Daily Power

Level 20

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Paragon tier feat.

Paragon Path Daily Power
As you find yourself at the end of the paragon path, your mind is opened to one last ability.
Benefit: You gain a Paragon path Daily Power.

Epic Tier[edit]


Level 21

Ability Increase
You have reached new Mental and Physical heights by reaching the Epic tier
Benefit: Each of your ability scores increase by +1.

Epic Destiny
Your capabilities are truly superheroic.
Benefit: You gain an epic destiny, and feature.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Epic tier feat.

Level 22

Utility Power
Over the course of your last adventure, you have honed another talent to be useful in battle.
Benefit: The privateer gains a level 16 utility power.

Level 23

Replace an Encounter Power

Level 24

Ability Increase
Your training hones your body and mind.
Benefit: Increase another 2 ability scores by +1.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Epic tier feat.

Epic Destiny Feature
Your capabilities are truly superheroic.
Benefit: You gain an epic destiny feature.

Level 25

Replace a Daily Power

Level 26

Epic Destiny Utility
Your capabilities are truly superheroic.
Benefit: You gain an epic destiny utility power.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Epic tier feat.

Level 27

Replace an Encounter Power

Level 28

Ability Increase
Your training hones your body and mind.
Benefit: Increase another 2 ability scores by +1.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Epic tier feat.

Level 29

Replace a Daily Power

Level 30

Epic Destiny Feature
Your capabilities are truly superheroic, you gain a final power that will decide whether you succeed or fail in your final quest.
Benefit: You gain an epic destiny feature.

Feat
Your refine your prowess in and out of battle.
Benefit: Pick one Epic tier feat.


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