Primal Seeker (5e Subclass)

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Primal Seeker[edit]

Ranger Subclass

Primal seekers are consummate hunters whose attacks combine arrow and spell. They wander the world in search of the mightiest prey.

Primal Seeker Magic

Also at 3rd level, you learn one cantrip of your choice from the wizard's or druid's spell list. If you have the druidic warrior fighting style, you can now replace your cantrips with cantrips from the wizard's list.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Primal Seeker Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
3rd chromatic orb
5th acid arrow
9th elemental weapon
13th elemental bane
17th hold monster
Spellshot

Starting at 3rd level, you can use a ranged weapon as a spellcasting focus for your ranger spells with a range of 10 feet or greater, and a casting time of one action, one bonus action, or one reaction.

In addition, as part of casting a spell this way, you can make an attack with the ranged weapon, in place of any other somatic components. When you do so, the spell’s range becomes the long range of that weapon. You can use the Dexterity modifier or your Wisdom modifier (whichever is higher) to determine the attack bonus and save DC of ranger spells cast using this feature.

Improved Spellshot

Starting at 7th level, when you use your action to cast a spell with your Spellshot feature, you can make one weapon attack as a bonus action on that turn.

Inevitable Spellshot

Starting at 11th level, when you take the Attack action on your turn and miss, you can cast magic missile as a bonus action on that turn, without expending a spell slot. You cast the spell at 3rd level if you missed with more than one of the attacks you made, or at 2nd level otherwise.

Once you’ve used this feature, you can’t use it again until you finish a short or long rest. In addition, you add magic missiles to your list of known spells, not counting against the number of spells you know.

Ultimate Spellshot

Starting at 15th level, your ranged attacks, including ranged spell attacks, score a critical hit on a roll of 19 or 20.

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