Priest (3.5e Class)

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Support, Divine caster

Priest[edit]

The Priest is a supportive caster-class simular to the cleric but with the frailty of a wizard. The Priest focusses on keeping the battle in his party's favor and his allies standing on their feet from the back-line.

Making a Priest[edit]

The priest is vulnerable when caught out and often stands out due to their frail body and lack of armor. It is very important to use spells to the best of your potential, therefor, pick spells that help against the weakness of your party. For example, many warrior-type character can poorly defend themselves against spells, so taking spells that remove ailments or counter enemy spells might help. If your party is frail instead, try to increase hitpoints or improve armor class before engaging in battle.

Abilities: The most important ability scores for a Priest are Wisdom for spellcasting and turning. The Priest also needs Constitution for staying alive and for regaining spells from praying.

Races: Most races have had priests of some sort, although the deity and lifestyle differs greatly.

Deity and Alignment: The Priest's deity greatly influences his alignment. A priest gains his powers from his deity, therefor a priest MUST pick a Deity. To gain powers from this deity, he must be zero or one step close to his deity's alignment. Otherwise, he loses his priest powers after a week.

Starting Age: Complex

Table: The Priest

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Praycast, Domain , Bonus Feat 6 3
2nd +1 +0 +0 +3 Divinity 2 6 4
3rd +1 +1 +1 +3 Divine Protection 6 5 3
4th +2 +1 +1 +4 Turn or Rebuke Undead 6 6 4
5th +2 +1 +1 +4 Bonus Feat 6 6 5 3
6th +3 +2 +2 +5 Improved Domain ,Divinity 4 6 6 6 4
7th +3 +2 +2 +5 6 6 6 5 3
8th +4 +2 +2 +6 Divinity 6 6 6 6 6 4
9th +4 +3 +3 +6 Divine Self 6 6 6 6 5 3
10th +5 +3 +3 +7 Divinity 8 , Bonus Feat 6 6 6 6 6 4
11th +5 +3 +3 +7 Greater Domain 6 6 6 6 6 5 3
12th +6/+1 +4 +4 +8 Divinity 10 6 6 6 6 6 6 4
13th +6/+1 +4 +4 +8 6 6 6 6 6 6 5 3
14th +7/+2 +4 +4 +9 Divinity 12 6 6 6 6 6 6 6 4
15th +7/+2 +5 +5 +9 Bonus Feat 6 6 6 6 6 6 6 5 3
16th +8/+3 +5 +5 +10 Divinity 14 6 6 6 6 6 6 6 6 4
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 5 3
18th +9/+4 +6 +6 +11 Divinity 16 6 6 6 6 6 6 6 6 5 4
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 5
20th +10/+5 +6 +6 +12 Improved Praycast Divinity 18 , Bonus Feat 6 6 6 6 6 6 6 6 6 6

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), Perform (Cha), Spellcraft (Int), (Cha), Listen (Wis), Spot (Wis), Sense Motive (Cha), Search (Int).

Class Features[edit]

All of the following are class features of the Priest.

Weapon and Armor: A priest is not proficient with any armor or weapon. Typically, A priest wears robes instead.


Spells: The Priest can pray to his deity to regain spells, doing so takes 10 minutes and cancels any spells cast previously by the Priest that are still in effect. Unless stated otherwise by the player the priest automatically prays before going to sleep. The priest can do this a number of times per day equal to one plus his constitution bonus.

The Priest knows six level 0 spells. The Priest learns 3 more spells each priest level he gains that isn't higher than the highest spell level he can cast. He learns these spells from the cleric spell-list. The Priest can cast any spell he knows spontaneously without preparing it ahead of time as long as his wisdom score is higher than 10 plus the spell level. The Priest gains bonus spells based on his wisdom modifier.


Praycast: The Priest know how to cast spells with the touch range more efficiently than others through his deity's blessing. Praycasting counts as a swift action on allies and on himself, and a move action on others. Praycasting cannot miss and does not require you to perceive the target.


Bonus Feat: At 1st level, at 5th level, and every five levels thereafter, the priest gains a bonus feat. These feats must be either metamagic or turning feats.


Divinity: At level 2, Whenever the Priest casts a spell on his allies or himself, he may add a +2 divine bonus to any check or variable numeric roll he makes. This bonus increases to +4 at level 6 and he gets a +2 to this bonus every two levels there after.


Domain: The Priest may select any Two Domains a cleric could choose, and add those spells to his spell list as soon as he is able to cast them. He also gains the power of that domain.


Divine Protection: At level 3, the Priest gets his Wisdom modifier as Divine Bonus to his AC. This AC counts even when the Priest is flat-footed or when an enemy attacks against his touch AC.


Turn or Rebuke Undead: At level 4, A priest can turn or rebuke undead as if he were a Cleric. A Priest may attempt to turn undead a number of times per day equal to 3 + his Wisdom modifier.


Improved Domain: At level 6, The Priest's chosen domain gets improved, he may add any less or more powerful variants of the spells in his domain to his spell list as soon as he is able to cast them. These variants must have a simular name and include or have removed one of the following words : improved, lesser, greater, minor, light, moderate, serious, critical. Also the Priest may now select a third domain from his domain list.


Divine Self: At level 9, the Priest doubles the spell slots he gains from his Wisdom modifier, he never provokes attacks of opportunity when casting spells on allies or himself and he learns new spells up to the highest he can cast equal to his Wisdom modifier (this also applies the spell levels he unlocks later on).


Greater Domain: At level 11, The Priest's chosen domain gets improved once more, the domain's power is now doubled and he may add any mass or swift variants of the spells in his domain to his spell list as soon as he is able to cast them. (This includes any less or more powerful variants gained from Improved Domain.) The Priest gets a fourth domain from his domain list.


Improved Praycast: At level 20, Praycasting can be done as a swift action on any target, and its range increases to 60 ft.



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