Portable Guillotine (3.5e Equipment)

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Portable Guillotine
Exotic Two-Handed Thrown
Critical: x2
Range Increment: 40ft vertical, 15ft horizontal
Type: Piercing and Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 1 * 1
Diminutive * 1d2 * 1
Tiny * 1d3 * 1
Small 50 1d4 2lb 2
Medium 50 1d6 5lb 5
Large 100 1d8 7lb 10
Huge * 2d6 * 20
Gargantuan * 3d6 * 40
Colossal * 4d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Construction[edit]

The portable guillotine created by mounting a set of 4 - 6 large blades onto hinges in the bottom of a small bird cage. The cage then has a long chain attached to it(usually about 45 feet) for throwing onto enemies. The cage is thrown onto the head of an enemy, and then the chain is given a strong pull which forces the blades to close around the victim's neck. A sufficiently strong pull of the chain causes the blades to go right through the neck and decapitate the victim.

Use[edit]

The weapon can only be used effectively if the user is at least 5 feet above the person he is trying to attack(less than that and the attacker takes a minus 4 to the attack roll). The guillotine is purchased by what size creature it can be used to attack. The guillotine can be used to attack a creature one size larger or smaller than the size of the guillotine(i.e. a medium guillotine can be used on a small, medium, or large creature) but with a penalty of -4 to a creature larger than the guillotine's standard size.

Mechanics of use[edit]

The user must make and ordinary ranged attack roll. With a successful attack the victim is given an opportunity to make a reflex save(assuming the victim is not flat footed) with a DC equal to the attack roll. The attacker must then make an opposing strength check with the victim to inflict damage. A success on the victims part of of 10 or more removes the guillotine entirely and has a 10% chance of pulling the attack down from his high point, a success of more than 5 reduces the damage to 0, and a success of less than 5 reduces the damage by 1 half. A success on the attacker's strength check of less than 5 deals damage normally, a success greater than 5 doubles the damage, and a success of 10 or more decapitates the victim.

While a creature has a portable guillotine on their head that creature loses their dexterity modifier to their AC, and is considered flanked.

Society's View[edit]

Portable guillotines are difficult to find in a civil society, and are rarely sold openly. Most 'good' people view the weapon as both cruel and incredibly violent. Generally a character must special order one through less than reputable sources. It is, however, not impossible to find and can be quite effective in the hands of a character who has had proper training with the weapon( Favored Weapon(Portable Guillotine) etc...).



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