Pop Bee (3.5e Creature)

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These small guys are deadly in swarms.
Pop Bee
Size/Type: Small Construct
Hit Dice: 6d10+10 (43 hp)
Initiative: +2
Speed: 40 ft. (80 ft. ball form)
Armor Class: 16 (size 1, dex 2, natural armor 3), touch 13, flat-footed 14
Base Attack/Grapple: +4/-1
Attack: Machine Gun ranged +7 (1d8+2, 19-20/x2)
Full Attack: Machine Gun ranged +7 (1d8+2, 19-20/x2)
Space/Reach: 5 ft/5 ft
Special Attacks: Lock On, Precise Gunfire
Special Qualities: Construct Traits, DR 5/adamantine, Mari Maru Ball
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 8, Dex 14, Con —, Int 3, Wis 11, Cha 11
Skills: Diplomacy +6, Hide +13, Listen +6, Spot +6
Feats: Point Blank Shot, Precise Shot, Rapid Shot
Environment: Any
Organization: Solitary or Swarm (3-12)
Challenge Rating: 3
Treasure: None
Alignment: Always True Neutral
Advancement: 7-12 HD (Small)
Level Adjustment:


The horrid spider-like clicking of legs were coming closer, closer. Trying to escape, you turn the corner, and suddenly a red beam of laser light washes over you. At the end of the long hall, you see it... so small, almost cute. It chirps in a friendly childlike voice, "I found you!"... before you realize you're surrounded by them. And then the guns start firing.

The AP-1948 "Pop Bee" construct is an anti-personnel security robot decided to "keep the peace" in conquered war zones. Dimly intelligent, they have the calming voice of a child and a curiosity which many find "cute". However, when ordered, they become deadly hunters chasing opponents in packs, hiding in the shadows, and catching targets off guard, utterly unaware that it is a bad time to greet targets in a friendly way... before blowing them to pieces. They work best in large groups, all about to chatter and communicate with each other.

Combat[edit]

Usually deployed in groups, they possess remarkable synergy with each other hunting down a target with frightening efficiency. While easy to trick and distract, their sheer number ensures success.

Machine Gun (Ex): The machine gun is a built in weapon which can make multiple attacks if the Pop Bee's BAB is high enough. It does not run out of ammo, shooting bolts of piercing energy. It has a range increment of 90 ft. They may employ the machine gun attack even in melee range without provoking attacks of opportunity.

Lock On (Ex): As a move action, a Pop Bee can lock on with a small red laser against a single target in 60 ft. All Pop Bees in the area gain a +1 to attack against that one opponent. Multiple Lock On's stack. Therefore if a swarm of 12 Pop Bees all lock onto the same target, all Pop Bees gain +12 to attack. Through this means, a swarm can fight a very powerful creature beyond their means. A lock on lasts until line of sight has been broken, it is dropped as a free action, or moved to another as a move action.

Precise Gunfire (Ex): Able to place it's bullets just so, a Pop Bee gains it's Dex bonus to damage rolls with its machine gun. This is precision damage, which is ineffective against creature immune to critical hits.

Mari Maru Ball (Ex): As a move action, a Pop Bee can roll up into a tiny ball form which prevents any attacks, but allows it to move rapidly, doubling it's speed. It gains a +10 circumstance bonus to speed downhill, and a -10 penalty uphill. It's size decreases to Diminutive in this state, raising it's AC by 3.

Skills: Pop Bees has a +6 racial bonus to diplomacy, listen, and spot checks.



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