Poolhusk Frostborn (5e Creature)

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Poolhusk Frostborn[edit]

Medium undead, neutral evil


Armor Class 13
Hit Points 84 (13d8 + 26)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 15 (+2) 11 (+0) 11 (+0) 7 (-2)

Proficiency Bonus +3
Damage Resistances fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, poisoned
Senses passive Perception 10
Languages Aquan, Common
Challenge 8 (3,900 XP)


Frozen Body. The poolhusk's melee attacks deal 2d6 extra cold damage (included in the attacks). Any creature that begins its turn grappling the poolhusk takes 7 (2d6) cold damage.

Icy Fortitude. If the poolhusk is subjected to cold damage, it takes no damage and its skin freezes, giving it a +2 bonus to its AC until the end of its next turn.

Stench. Any creature that starts its turn within 5 feet of the poolhusk must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the poolhusk's Stench for 24 hours.

Turning Defiance. The poolhusk and any regular poolhusks within 30 feet of it have advantage on saving throws against effects that turn undead.

ACTIONS

Multiattack. The poolhusk makes two bite attacks and uses its Freeze.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 7 (2d6) cold damage.

Freeze. Ranged Weapon Attack: +6 to hit, range 10/30 ft., one target. Hit: 7 (2d6) cold damage, and the target is restrained by ice. At the start of each of the target's turns while restrained in this way, the target takes 7 (2d6) cold damage. The creature can escape from the ice with a successful DC 16 Strength check. The ice can also be attacked (25 hit points, 11 AC, vulnerability to fire damage, immunity to acid, cold, necrotic, psychic, poison, and radiant damage).

Icewater Blast (Recharge 6). The poolhusk vomits tainted, freezing cold water in a 25-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 16 (3d10) bludgeoning damage, 16 (3d10) cold damage, and 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.


An enhanced version of the undead poolhusk, a poolhusk frostborn must be created from a humanoid corpse that has been covered in water, then frozen stiff. Patchy layers of ice adorn its limbs and torso, with the untouched flesh caked with frost. Its eyes are a snowy white and seem to make the poolhusk even colder when stared into. The debilitating cold that surrounds the creature mingles with its rotted stink, making approaching it unadvised. The water that flows from a regular poolhusk's body is present inside a frostborn, but as soon as it leaves its body, the cold air surrounding it freezes it partially, causing its projectile vomit to become even deadlier. In addition to this icewater, a poolhusk frostborn can conjure liquid water from its body and then freeze it onto a creature, leaving them helpless as it moves in with its subzero jaws.

Undead Nature. A poolhusk frostborn doesn't require air, food, drink, or sleep.

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